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  1. #11
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Silver-Strider View Post
    We want engagement. We want our Toolkits to be well thought out so that everything actually matters instead of having a toolkit of oversaturated crap that even if you ignored half of it, you would still end up overhealing. What I want isn't just more DPS spells. What I want is for Healer Gameplay Loops to involve a healthy coupling of DPS and Healing to support one another, which SE has already started on a path towards with skills like Macrocosmos, Pneuma and the Lily System but obviously it's too few for my liking.
    I want engagement as well, and I did earlier on state that I thought that the Lily system and Afflatus Misery were examples of the types of DPS abilities I could support, things driven off of healing. Again, I simply think asking for DPS spells is capitulation that will lead to years more of the problem going unaddressed, I don't think they'll do it anyway (past comments about abilities being culled, not added, being the present normal), and yes - my past engagement with elements of the healer community and what I shall call, for lack of better terms, "DPS first healing second" mindsets have led me to become very jaded on this topic. There is, right now, a 180+ page thread about this topic that's pretty much arguing with a strawman of what was actually said.

    So, I am inherently wary and suspicious of anyone advocating to add more DPS because my experiences with it have been unpleasant. I consider even the concept of talking about DPS uptime, and "this ability is DPS neutral", etc as a healer to be anathema. I am not necessarily opposed to the idea of healers throwing DPS during gaps in healing, but the mere notion of these being active considerations serves to me as a horrifying illustration of how far this role has strayed and how much further it could go. Some of it's the design (honestly probably most of it) but some of the design is informed by player attitudes and mindsets.

    As for your suggestion list etc, I know it wasn't written with myself or this conversation in mind. For the substance, I'll be completely forthcoming - you lost me at "add back Miasma" and you especially lost me at "make bane yet another dot on top of that." I've made my opinions on multi-dotting relatively clear. I most assuredly, 100%, am not playing a healer to play a miniature version of an affliction warlock, absolutely not. The class concept you have presented is something I wouldn't touch with a 11 foot pole. Again, it's nothing personal or intended as a slight against you in any way, just can't stress enough how much the idea of ever managing multiple dots again chafes at me the wrong way.
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    Last edited by Atma; 07-08-2022 at 10:09 AM.