Quote Originally Posted by Nizzi View Post


You've misinterpreted what I said entirely if you thought I was highlighting any of what you said and not refuting it. What's incredibly odd to me is that you say "shirking their primary role obligation" while simultaneously saying that Energy Drain is fine. How?
Aetherflow is different. All of the aetherflow consuming abilities have cooldowns attached to them individually, and depending on circumstance it's entirely possible to end up with excess. If you're using Recitation, which... I mean of course you should, it's damn near probable you aren't going to have a great use for all of your stacks between cooldowns. Not once have I ever "not healed" due to wanting to save an aetherflow stack for energy drain. It just happens. That's the difference.

a bunch of stuff about how healing was 2 xpacs ago before SCH got culled
I'm really not interested in an argument between WHMs and SCHs that happened 2 xpacs ago that lead to the SCH kit getting culled.

Furthermore, we can go entirely into where you hate the idea of healers even discussing things being DPS neutral or being DPS losses or DPS uptime etc - (...)
If healers are having to obsess over this to succeed (I'll get to this in a moment), it means the content is overtuned and they have completely lost all sight into what healers should be doing in my eyes. I'd argue that they have, of course.

FFXIV is not tuned for "just do some DPS where you can!" but instead (... numbers)
I don't think I've tried to make the point anywhere healers should be just standing around - of course you should be doing something every GCD - But that is far from needing to obsess over those concepts. In this example, the healers were putting out roughly 3x the DPS needed. Even if one assumes you don't have the "best DPS/tanks in the world", 70-80% of what they did is night and day for that concern.

If the content was tuned around not requiring healer DPS or just having healers "DPS where they can", it wouldn't be impossible (...)
I fully acknowledge the current design mandates healers DPS and I'm not an advocate for the "healers should never DPS" side. My stance is, to reiterate, that the game's content should provide enough for healers to do that they *do not have time to manage* an in-depth DPS system. Everyone seems to be acknowledging this. I just know that's the end of the discussion if added. They won't engage on the topic any further.

If you want a game where healers are not contributing with DPS as much as they can, at this point you want an entirely different game that isn't this one. (...)
I'm just not, regardless of their obstinance, prepared to give up the fight for more engaging healer content that revolves around actually healing people.