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  1. #11
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Atma View Post
    Look, here's the situation, because I know what it is. People want "Gunbreaker, except a healer", and think that's the solution to this problem. But the problem is, they've gotten attached generally to the one that they like, so they want "Gunbreaker, except a healer" done to all of the classes. While I would certainly argue that Gunbreaker improved the tank situation because it got some DPS to finally just play a tank, I don't think this is the right solution because there is a different mindset within people who classically enjoy the healer role. All we can do is speculate because frankly it's impossible to know, but my belief is you lose more than you gain on that trade.


    ... I actually have to split this into two posts because it's too long.. hah...
    No, people want to contribute.
    Stop making it into a "you all just secretly want to play dps" when that's not what people are asking for. Many people asking for more dps buttons would prefer to have healing requirements drastically increased. Not just a little bit so it warrants using one oGCD more per fight but rather to a level where tank selfheal isn't nearly enough and you'll regularly have to dip into GCD heals to keep them alive.

    Will that happen? No. Plain and simple. We're being realistic here. SE has done everything since ARR to go away from that healer model and they outright stated for years that they will not increase the healing requirement nor do anything else that affects fulfilling their primary role and the skill floor.
    If higher healing requirements are out of question, as SE made quite clear with their changes and their explicit statements, we have support and dps left to contribute in our downtime. Support, however, has also constantly gotten deleted or replaced by general 2min raid buffs.
    Tell me: what are our options? Realistic options, objectively speaking? We can have our pipe dreams but let's be realistic here for a moment.

    You don't know the situation at all if you think this is about making every healer into a dps because we all just secretly want to play dps but can't admit it. Preferring a different route for healers is fine, being hostile towards people that aren't even against that is not helpful though.
    Many healer mains have asked for years on end for higher healing requriements and repeatedly got shot down in PLL and other official statements. And most of these people have simply given up on asking for it and instead went for a compromise or their 2nd choice which is doubling down on the green dps route if SE stubbornly refuses to give us more to heal.

    If it was entirely up to me, I'd have Cycle/ Terminal/ WL2/ CC level heal checks on dungeon bosses. Frequently. With lots of random damage flying around.
    But it's not up to me.

    Quote Originally Posted by Atma View Post
    It was dying because players killed it it off. The "I wanna DPS" healers got their way by forcing their "not DPSing = bad" mentality into standard discourse.

    Why try to support it? Because again, the current trajectory is unsustainable. Let's give you your way - they add healer DPS abilities. How many expansions can we go of them doing this before they're indistinguishable from DPS classes except for healing cooldowns instead of damage cooldowns? And even then at that point, then healers will just start complaining about "just being subpar DPS and we need DPS cooldowns too." It's not a forward looking mindset, it's at best asking for a band-aid for a sucking chest wound.
    Again: people want to contribute and want others in a teamplay-based game to also contribute.
    Picking your nose, doing the /beesknees or overhealing isn't contributing and naturally, it's not exactly appreciated if 3 of 4 people constantly push buttons and one person stands there semi-afk and waits for things to happen. If contribution would be possible by healing more, by providing buffs etc. it would be entirely fine but SE took that away so all everyone has left to contribute once the laguahbly low healing requirements are met is currently dps.
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    Last edited by Rilifane; 07-08-2022 at 04:10 AM.