Quote Originally Posted by Atma View Post
As for your suggestion list etc, I know it wasn't written with myself or this conversation in mind. For the substance, I'll be completely forthcoming - you lost me at "add back Miasma" and you especially lost me at "make bane yet another dot on top of that." I've made my opinions on multi-dotting relatively clear. I most assuredly, 100%, am not playing a healer to play a miniature version of an affliction warlock, absolutely not. The class concept you have presented is something I wouldn't touch with a 11 foot pole. Again, it's nothing personal or intended as a slight against you in any way, just can't stress enough how much the idea of ever managing multiple dots again chafes at me the wrong way.
Heavens to Betsy, anything but managing more than 1111111111111! Anything more complex than that would just make healers plain unplayable.

Healers were nerfed down into being the most boring jobs I've ever seen in an MMO because this game's Sylphie population bellyached and whined and moaned that doing more than casting one spell a gajillion times over and over again in content was "too haaaaaaaaaaard" and appearing incompetent made them feel bad, so they screamed to remove the ability to become competent rather than actually practicing and becoming competent; hence the healing part became easy, and the downtime kits became easy, because the people who refused to countenance more than easymode got their way. It wasn't because "evil DPS healers" argued to "become more powerful" and ended up shooting themselves in the foot or whatever. I've been complaining about the downward spiral in healer engagement since late Heavensward. Because my main job got handed over to its Sylphie population on a silver platter, and it's been moving in that direction ever since.

And being DPS mains who share that Sylphie opinion on how healers "should" play, the devs went along with it.