Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 208
  1. #131
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Atma View Post
    As for your suggestion list etc, I know it wasn't written with myself or this conversation in mind. For the substance, I'll be completely forthcoming - you lost me at "add back Miasma" and you especially lost me at "make bane yet another dot on top of that." I've made my opinions on multi-dotting relatively clear. I most assuredly, 100%, am not playing a healer to play a miniature version of an affliction warlock, absolutely not. The class concept you have presented is something I wouldn't touch with a 11 foot pole. Again, it's nothing personal or intended as a slight against you in any way, just can't stress enough how much the idea of ever managing multiple dots again chafes at me the wrong way.
    Heavens to Betsy, anything but managing more than 1111111111111! Anything more complex than that would just make healers plain unplayable.

    Healers were nerfed down into being the most boring jobs I've ever seen in an MMO because this game's Sylphie population bellyached and whined and moaned that doing more than casting one spell a gajillion times over and over again in content was "too haaaaaaaaaaard" and appearing incompetent made them feel bad, so they screamed to remove the ability to become competent rather than actually practicing and becoming competent; hence the healing part became easy, and the downtime kits became easy, because the people who refused to countenance more than easymode got their way. It wasn't because "evil DPS healers" argued to "become more powerful" and ended up shooting themselves in the foot or whatever. I've been complaining about the downward spiral in healer engagement since late Heavensward. Because my main job got handed over to its Sylphie population on a silver platter, and it's been moving in that direction ever since.

    And being DPS mains who share that Sylphie opinion on how healers "should" play, the devs went along with it.
    (7)

  2. #132
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Semirhage View Post
    Heavens to Betsy, anything but managing more than 1111111111111! Anything more complex than that would just make healers plain unplayable.

    Healers were nerfed down into being the most boring jobs I've ever seen in an MMO because this game's Sylphie population bellyached and whined and moaned that doing more than casting one spell a gajillion times over and over again in content was "too haaaaaaaaaaard" and appearing incompetent made them feel bad, so they screamed to remove the ability to become competent rather than actually practicing and becoming competent; hence the healing part became easy, and the downtime kits became easy, because the people who refused to countenance more than easymode got their way. It wasn't because "evil DPS healers" argued to "become more powerful" and ended up shooting themselves in the foot or whatever. I've been complaining about the downward spiral in healer engagement since late Heavensward. Because my main job got handed over to its Sylphie population on a silver platter, and it's been moving in that direction ever since.

    And being DPS mains who share that Sylphie opinion on how healers "should" play, the devs went along with it.
    Healers have more to manage than a single button though. We DPS most of the time but you still need to heal with oGCDs.
    (0)

  3. #133
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Katoar View Post
    Healers have more to manage than a single button though. We DPS most of the time but you still need to heal with oGCDs.
    That's literally no different to any other role using their oGCD skills between their rotations.
    It's like saying that Tanks can't have more than 1 button because they need to manage their mitigation CDs.
    If a WAR is able to manage their rotation and keep a party of 3 DPS alive with the small handful of oGCDs they have that heal/shield party members, there is literally no reason the same courtesy can't be extended to healers.
    (6)

  4. #134
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Silver-Strider View Post
    That's literally no different to any other role using their oGCD skills between their rotations.
    It's like saying that Tanks can't have more than 1 button because they need to manage their mitigation CDs.
    If a WAR is able to manage their rotation and keep a party of 3 DPS alive with the small handful of oGCDs they have that heal/shield party members, there is literally no reason the same courtesy can't be extended to healers.
    I am not saying that healers should have only one button for DPS. My point is that we have other things to manage besides our Nuke and DoT.
    (0)

  5. #135
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I wonder if making healers more complex would reduce the amount of healers. I know that if I suddenly had to start pressing more buttons to do the exact same thing, I would be rethinking if I enjoyed that thing. imo of course, I'm not a healer, so I can't judge.
    (0)

  6. #136
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Making healers more complex will attract people who like a sense of mastery and drive away people who cannot be bothered to learn anything about their role. I think that's a positive change. Of course, healers should be doing more damage if they get a real DPS rotation.
    (5)

  7. #137
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Katoar View Post
    I am not saying that healers should have only one button for DPS. My point is that we have other things to manage besides our Nuke and DoT.
    What healers have to manage is a shadow of the past

    We had multiple DoTs
    We had shields to apply or party members would die.
    We had Virus/Disable to debuffs enemies
    We had Fairies to swap between
    We had cards to extend the duration of, spread to everyone, etc.
    We had Aggro and MP to manage

    What we have now is even less to manage than what we did in ARR, if you can even call it "managing". It feels more like SE pandering a child than actually respecting our intelligence.
    (7)

  8. #138
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Boblawblah View Post
    I wonder if making healers more complex would reduce the amount of healers. I know that if I suddenly had to start pressing more buttons to do the exact same thing, I would be rethinking if I enjoyed that thing. imo of course, I'm not a healer, so I can't judge.
    Can you walk and chew gum? A level 90 healer should be able to judge when to heal and dps. At this point no other job hits 1 skill for more than 70% of more of an encounter even at the highest level. I've never seen that in any game.

    Speaking for myself, I don't want to do necessarily do exactly what i've been doing, although having more DPS options is a possibility and yes that would be more interesting that hitting "1" for 80% of my my DPS skills. If by the good grace of SE I am also given additional utility - whether buffs or other skills OR encounters are modified so that healers could be integral to them - maybe by requiring skills such as esuna- (btw having an aoe esuna like other games would be great) - then even better.

    I don't even care if people start relating how many times they've met a healer who let them die because they don't know what esuma does. I don't. By level 90 a healer should know when to use esuna, and this is one way to keep dungeons interesting and not just an AOE dodge-fest or a straightforward tank and spank,
    (3)

  9. #139
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Healers are so boring nowadays!
    (2)

  10. #140
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    I would give my entire soul to see even a modicum of nuance returned to healers instead of subjecting myself to mindless 1 spam every time I dare to glance at a healer symbol.
    (6)

Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast