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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    ...
    I don't play MOBAs for a number of reasons, that's one - there are no real healers in MOBAs, just support focused DPSers. Besides, the most comparable game to FFXIV is probably WoW, and healers in WoW were not like MOBA healers, either.

    I hate Crystaline Conflict type content. Haven't even qued for it. I hate arena PvP and always have. I'll play Battlegrounds/Frontlines kind of stuff, though, but arena PvP is uninspired garbage and always has been. It's just...not fun. So I hate to break it to you, but any discussion focusing on CC isn't going to win me over.

    And I will contest you on the point of "damage being ignored" in old PvP. If you ignored damage, people died. The difference was you could do a lot more to keep people alive. Now, you can't. You get 2 Cure 2s (and that's if you're playing WHM - none of the other healers can come close to that), then they die. Especially if they're chain CCed (crowd control) because Purify and Guard don't work like they're supposed to and there are no diminishing returns on CC for god only knows what reason (even PvE enemies build up immunity to Holy's Stun) and can't use Recuperate because they're in permanent stun lock from 100% -> 0% and there's literally nothing you can do about it after casting Cure 2 twice and an Aquaveil that isn't going to keep them alive, either. Cure 3 once if you also fling yourself into the enemy team so that you, too, can die right after they're done with your teammate. And that's when you aren't all instantly dead anyway from a wave of Bahamuts, of course.

    Healers shouldn't be able to keep a person alive while they're being beaten on by 20 enemies, but that was never true to begin with. In the current game, you can't even keep someone alive who's being beaten on by 2. The only solution is to try to blow a bunch of burst like you're some DPSer cracked up on 2 min burst CDs and hope you can kill one of the enemies so your ally can get out of the stunlock and MAYBE do enough damage to the other before dying so you can at least finish them off and your team come out even in the exchange.

    That's not gameplay "works", that's a garbage system that's annoying and NOT healing.

    I've played SCH in Frontlines. No, Seraph cannot negate 5x Bahamuts. Believe me, I've tried. Hell, SGE's LB sounds amazing on paper, but there are quite a few things that go through it (including LBs, it seems), and it has the long 2 min CD, making it far less useful than it seems like it should be. Also, I've yet to see the "huge DoT" actually kill anyone.

    WHM is great on paper, but the number of times I've stunned an enemy (already below 50% health) only for my team to let them get away into the safety of their defensive line is ridiculous. Especially if THEIR Purify/Guard happens to actually WORK (which is totally hit and miss in PvP right now) and completely negate the Stun anyway.

    No role being required is fine. But healers are not healers in PvP, no matter how much spin you want to put on it.

    As to your discussion about coordination, I guess this largely depends on what content you play. Savages require coordination. And people who don't have Statics (and there are a lot of us) don't necessarily have reliable voice comms and communication, so we need tools that are plug and play. The game's mechanics are too fast paced for most people to type out strategies and converse in combat with chat boxes like you could do in, say, EverQuest. And many players already accuse FFXIV's gameplay of being slow and "boring" as it is, so that would never go over well. That's why "Teamwork" doesn't exist there.

    ...but having played a ton of Frontlines - enough to get my rare horse mount, and I don't mean the Garo ones - there is VERY rarely "teamwork" and "coordination" in FFXIV's PvP. "coordination or strategy" don't exist outside of sometimes one person calling things and maybe 30% of the party actually listening.

    I do love Expedience, though. Nice to see a kind of more out of the box solution to more support focus, even if slight, that isn't just a damage buff.

    And it's funny you hyp up healers in PvP over PvE...except in the ONE way they're more or less the same: PvP healers still largely have 2 button DPS "rotations". Indeed, WHM has no DoT, so when Misery and Seraph Strike are on CD, it's literally JUST Glare spam with no option. At least in PvE, you have the options of using a Lily heal for a future Misery or using Dia as a slight damage increase if you have literally nothing else to hit other than Glare and have to move. PvP has JUST Glare.

    So the one thing you say "needs to go" is the one thing that PvP is arguably worse about than PvE...
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    Last edited by Renathras; 06-27-2022 at 07:28 PM. Reason: EDIT for space