
Originally Posted by
Renathras
snip
WHM is great on paper, but the number of times I've stunned an enemy (already below 50% health) only for my team to let them get away into the safety of their defensive line is ridiculous. Especially if THEIR Purify/Guard happens to actually WORK (which is totally hit and miss in PvP right now) and completely negate the Stun anyway.
No role being required is fine. But healers are not healers in PvP, no matter how much spin you want to put on it.
As to your discussion about coordination, I guess this largely depends on what content you play. Savages require coordination. And people who don't have Statics (and there are a lot of us) don't necessarily have reliable voice comms and communication, so we need tools that are plug and play. The game's mechanics are too fast paced for most people to type out strategies and converse in combat with chat boxes like you could do in, say, EverQuest. And many players already accuse FFXIV's gameplay of being slow and "boring" as it is, so that would never go over well. That's why "Teamwork" doesn't exist there.
...but having played a ton of Frontlines - enough to get my rare horse mount, and I don't mean the Garo ones - there is VERY rarely "teamwork" and "coordination" in FFXIV's PvP. "coordination or strategy" don't exist outside of sometimes one person calling things and maybe 30% of the party actually listening.
I do love Expedience, though. Nice to see a kind of more out of the box solution to more support focus, even if slight, that isn't just a damage buff.
And it's funny you hyp up healers in PvP over PvE...except in the ONE way they're more or less the same: PvP healers still largely have 2 button DPS "rotations". Indeed, WHM has no DoT, so when Misery and Seraph Strike are on CD, it's literally JUST Glare spam with no option. At least in PvE, you have the options of using a Lily heal for a future Misery or using Dia as a slight damage increase if you have literally nothing else to hit other than Glare and have to move. PvP has JUST Glare.
So the one thing you say "needs to go" is the one thing that PvP is arguably worse about than PvE...