What? o.O
I'm not sure what game you played, but solo healer ques were consistent for all of ShB and SB for me. I've never had to wait more than 5 mins to get into ANYTHING as a healer that I can recall, and generally the window pops for me as soon as I hit the que button. It's done this consistently for...basically 8 years. Even when I was leveling CNJ into WHM back in 2.2 when I started player, healer ques were pretty consistent. The main difference is that there are more tanks now than there used to be owing to the popularity of the role increasing over time, so you get instant ques on both these days - when I que as a tank, I also consistently get the window popping immediately other than for 24 mans because they only need 3 tanks total.
"Why is that?" It's ALWAYS been this way. The only time it WASN'T this way was back when tanks were super underrepresented vs healers. And in that case tank ques were instant while healer ones would be 30 sec to 2 mins. If your argument was really true, Healer ques would be instant while tanks would be waiting 20 sec to 2 mins in que. Jump on a tank right now and que any content other than 24 mans. You'll get an instant que.
So all you're seeing is that tank and healer numbers are about equal now - and that's because tank numbers have increased as a percentage of the population - not that there's a dearth of healers.
EDIT:
As to this...
When you calm a bit from the hyperbole...
Oh really?Further, healers in previous expansion HAD more support and dps tools and they were removed. Your argument falls flat when the people who liked those original designs have nothing to be compensated. And yes, THAT INCLUDES WHITE MAGE.
Tell me, what "more support and dps tools" did WHM have in SB? They had realistically two more DoTs, one less combo finisher nuke (Misery), two less GCD heals, one less oGCD heal, and no additional support tools than they have today. So why are you openly lying here? On net, they had two less heals and one more DPS button.
Yes, you do. You just can't be honest about it.No I don't want to play DPS as a healer
Yes, you want to be a DPS with party buffs that can throw heals here and there. You literally want RDM as a role in a game that has a rigid combat system that pretty strictly adheres to the trinity. The only Job in this game that is going to be what you want is RDM, and that was already stretching it.What I want is to actually [I][B][U]juggle between doing DPS, SUPPORT, and HEALING.
Ranged physical is the designated "Support" role, and barely at that. RDM and PLD are the only vaguely capable healers that dabble in other roles. RDM and SMN are the only non-healers that have Raise support.
I'm not telling you how to play, but what you want is what RDM is, not what the Healer role is. What you want is a Job that does DPS, has party buffs, and can throw support heals at the party. There is no Job that will do this fully in a rigid trinity system. None.
If you want to lean on the "buffs as support", the only real option is AST. If you want to lean on the "juggle DPS", then the only real option is RDM and convince your party to 1 healer content and let you fill in the other healer slot.
What you're asking for just doesn't exist in FFXIV, and never has.
As I pointed out in my prior post, they are NOT more universally liked than PvE. They are more liked by people that want to play a support DPS. They are somewhat DISliked by actual Healers. Actual Healers tolerate a few of them and like a few gimics like SCH having the ability to boost ally damage directly with Adlo (though this is just Chain Stratagem divorced from the 2 min PvE burst window)You wanna know why PvP healers are more liked than PvE?
If anything, the reason they're at all liked is because they aren't bound to a 2 minute window and are instead bound closer to 20 second micro-rotations, which is something that plagues all PvE, not just healers.
It's not "because they feel different from one another", because the PvE healers ALREADY feel different than one another unless you're oversimplifying to the point that you would argue WHM, WAR, and BLM all feel the same.
WHM BARELY feels like a healer in PvP because of the CD on Cure 2. And it's the ONLY healer in PvP that does. SCH is a buffer, not a healer, and SGE is a DPSer. AST is kind of a hybrid of the two. WHM WOULD feel like a healer in PvP if it actually had no CD on Cure 2. Even WHM, the most healy of the healers in PvP has a massive damage death laser for REASONS.And WHM? WHM feels more in line to a true healer in PvP with actually having heals.
Look, I LOVED using Stoneskin in ARR and HW, and absolutely loved Stoneskin 2 when it was added to the game...but I was told repeatedly I was a bad player for using it, and honestly, they were right to say so. Good players didn't use Stoneskin. That's why Stoneskin was removed. I'd love it if that WASN'T the case and it was treated more like Adlo, but that ship has long since sailed.Stoneskin
That'd be fine if you also knew when to leave alone, something you don't seem to have the capacity to do. For example, WHM has Misery now in place of Aero 3 (uses it half as often, but it fills the same general spot in our rotation, despite people thinking otherwise) and has an actual USABLE Stoneskin in the form of Divine Benison as an oGCD weave so players aren't told they're bads for using it.We're not just asking for wildly new things, we're also asking for the things we lost because we found those fun and they didn't need to be removed to begin with.
Not everyone found those things you like fun, though, which is arguably why they were removed. While adding some back wouldn't necessarily be bad, some of them were removed for good reasons.
I started playing in 2.2. I remember when Stoneskin 2 was added to the game. Many of the Healers NOW are also the healers of the past.You say it isn't fair to the people who like the way healing is now, but how is it fair for you to say that when the healers you have NOW are the result of the HEALERS OF THE PAST LOSING THINGS?
This is the ONE statement you said I agree with - which is why I keep saying we should take a blended approach where we leave some healers as they are now and change some to more reflect the old playstyles.So while I am in agreement it isn't fair to people who like healers now, it also isn't fair to people who liked how healers were in the past either.
This I disagree with. Many people even back then didn't like healers, which is why there was a chronic healer SHORTAGE until ShB. That wasn't healthy for the game.And personally, THOSE are the people SE SHOULD HAVE CATERED TO TO BEGIN WITH AND DIDN'T.
And, as noted above, we didn't have a magical time of support healers then, either.
But, again, this is why I'd personally agree with making SCH and AST or SGE and AST more akin to what you want while leaving the other two alone.