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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    "Um akshually the devs said they don't want to add more damage buttons, also ten years ago two wow healers had pretty simple rotations. Checkmate."

    Seriously? You guys suck at even basic reading comprehension or understanding arguments.

    Or you love caricatures and strawman fallacies.

    Or both.

    Be better.

    Quote Originally Posted by SargeTheSeagull View Post
    The devs also said they wouldn't put every raid buff on two minutes and that happened. Giving healers buttons they used to have (that are still in the game's code btw) is infinitely more likely than reassessing every encounter's design. Currently in wow, the only healer with a dot and nuke is resto druid which heals almost exclusively via HoTs. Managing HoTs when damage is constantly going out on the entire party is occupying enough to justify only having a DoT and wrath. Mistweaver has what amounts to a 1-2-3 combo with a handful of dps cooldowns. Disc priest has (depending on what talents you pick) up to 8 or 9 damage buttons. Holy priest has at least 4 and i've only played that around level 25. Resto shaman has at least 4 at only level 25. Holy paladin has four or five depending on what you count as part of its rotation. This is in a game with literally constant lethal damage going out. Giving scholar three dots, giving astro doublecast from pvp and declunking cards, giving WHM old fluid aura, seraph strike and aero 3, and fixing toxicon and phlegma isn't so radical a change that it will make healing impossible or cause unneeded wipes. It'll just make the role more engaging.
    Oh, it's true they CAN change their minds.

    Based on what they did in SB from HW, in ShB from SB, and in EW from ShB with healers, what makes you think that's likely in this case?

    EDIT:

    Quote Originally Posted by Semirhage View Post
    Ah, we get to your actual point- for all your bellyaching about personal attacks, you Sylphies always like accusing me of not being a "real" healer, of being just a DPS who wants fast queues.
    Honestly? I have no idea what the hell a "Sylphies" is, and I genuinely don't care.

    I think that you likely would be more happy playing a RDM with Vermedica, yes. But I didn't accuse you of not being a "real" healer. Nor is that "(my) actual point".

    How can ALL OF YOU GUYS be this bad at basic reading comprehension?

    I've played support roles in nearly every RPG, MMO or otherwise, that I've played since childhood. You know what healers spend most of their time doing in those RPGs? It's not healing.
    I've played HEALERS in nearly every RPG, MMO or otherwise, that I've played since childhood. It IS healing. The only exception are games that have very limited spell slots/use (e.g. D&D), in which case you spend a lot of time doing the equivalent of auto-attacking.

    This is yet more "HeALeRs ShOULd HeAL onLy, it's in the name!"
    Does the term "Strawman Fallacy" mean anything to you? I believe healers should have damage and buff and debuff tools to use when healing isn't necessary. Maybe you should ask my oppinion on things instead of telling me what my opinion is?

    Healers are fun because they allow you to multitask and make impactful decisions.
    Which does not require that to be DOING DAMAGE at all.

    Nerfing oGCDs to oblivion to "force" healers to spam GCD heals like they're "supposed" to makes them *slightly* less boring, but not significantly so.
    And yet that's the main difference between EW healers and ARR healers (at least on WHM), and I've had someone here tell me that WHM in ARR was "dozens" of times more complex.

    It's bad. Game. Design.
    It's BAD. ENCOUNTER. DESIGN; I agree. But clearly not BAD. GAME. DESIGN.

    You don't LIKE it, and I get that. But that's a different metric.
    (2)
    Last edited by Renathras; 06-10-2022 at 07:10 PM. Reason: marked with EDIT