I've been more or less avoiding it thus far, have I not?
Silverbane is right about one thing, though: Many people DO like healing in the game. The people that like it generally aren't coming to forums to complain about it, leading this place to become a seeming echo-chamber that is very likely overstating complaints against it and understating support for it. It doesn't help when people do come out pretty hard with the personal attacks when someone DOES wonder to this place that likes healing and expresses that they like it. As you've noted, I'm making good points, yet look at some (many?) of the replies to me that are more interested in caricatures - even as I reply calmly explaining what I'm saying and not what they're insisting I'm saying - instead.
And my own position isn't "Well I like it, so it shouldn't change" (and hers seems not to be, either). It's "many people do like it, so any changes should leave at least one healer untouched for the people that enjoy current day healing". I've gone even further, proposing changes to the different healers based on their capabilities and playstyles (e.g. how AST should have a 1-2-3 to ensure a constant rotation that they can plan Card plays around vs SCH being DoT focused because of both its past and that it can lean on Eos and her oGCD support abilities as well as Aetherflow to heal while maintaining DoT uptime, and SGE having a RDM/BLM-lite rotation due to leveraging Kardia to heal instead and so it using a damage rotation with Kardia swapping/augmenting abilities and its healing efficacy being based on how skilled the player is with their DPS rotation seems a natural fit - and is arguably what SGE in PvP is already doing, admittedly with a simpler rotation) and which should be left alone AND WHY - WHM due to it traditionally being the easy one anyway, only ever having 1 more DoT (if we don't include 2.1 allowing Thunder to be cross-classed OR count SB where they also had Aero 3...which I still miss the animation of to this day), and being the base/"easy" healer that many healers get their start with before branching out as-is.
.
EDIT: I've been attacked for suggesting that ANY healer be allowed to stay as it is; even though the alternative (with these Devs) is likely for them ALL to remain as they are.
At the end of the day, it's up to the Devs. But it is important to understand that a large portion of the player base likes healing as it is. And they aren't all bads, trolls, and/or newbies. At the very least, the change side should acknowledge that and offer some compromise that isn't "Well, you can just be suboptimal by not using all the damage tools and just not run hard content and it won't matter". The irony is that these same people note how tone-deaf it was for Yoshi P to say "If you want a challenge, just run Ultimates", yet they're doing the inverse of that "If you don't like complex, just don't run anything harder than normals or have a group carry you".
The fact no one seems to realize they're doing the very thing they decried Yoshi P for doing, and something the Devs' design post SB has directly opposed, seems not to register...



Reply With Quote
I agree with this position, and it's partly what I'm advocating for personally.



