Quote Originally Posted by Renathras View Post
Um akshually the devs said they don't want to add more damage buttons, also ten years ago two wow healers had pretty simple rotations. Checkmate.
The devs also said they wouldn't put every raid buff on two minutes and that happened. Giving healers buttons they used to have (that are still in the game's code btw) is infinitely more likely than reassessing every encounter's design. Currently in wow, the only healer with a dot and nuke is resto druid which heals almost exclusively via HoTs. Managing HoTs when damage is constantly going out on the entire party is occupying enough to justify only having a DoT and wrath. Mistweaver has what amounts to a 1-2-3 combo with a handful of dps cooldowns. Disc priest has (depending on what talents you pick) up to 8 or 9 damage buttons. Holy priest has at least 4 and i've only played that around level 25. Resto shaman has at least 4 at only level 25. Holy paladin has four or five depending on what you count as part of its rotation. This is in a game with literally constant lethal damage going out. Giving scholar three dots, giving astro doublecast from pvp and declunking cards, giving WHM old fluid aura, seraph strike and aero 3, and fixing toxicon and phlegma isn't so radical a change that it will make healing impossible or cause unneeded wipes. It'll just make the role more engaging.