Caricatures aside, this does seem to be the case. This thread is filled with instance after instance of people insisting that anyone who likes current healers is either horribly bad at the game, a troll, a new player who just doesn't realize it sucks yet, or some combination of the three. The unwillingness to consider that some people genuinely enjoy it is mind boggling.
I won't play psychologist over it, I just find it disconcerting.
For my part, I believe there are SOME open minded and compromise capable people here, and those are the people I'm more interested in talking to. Not the actual trolls who think they are fighting trolls (when you strayman falacy someone's position as those three people did mine, you're not a serious person, you're a troll). Those people are impossible to reason with and are beyond and immune to reason, compromise, argument, fact, or anything that doesn't agree with them 100% - even partial agreement isn't sufficient unless they're temporarily allowing it to make it seem like people who disagree less are more isolated (e.g. they take people in the middle and pretend like all those people agree with them even when they don't so they can ostracize people who agree with them less, but as soon as the less agreement folks leave, they'll turn on the middle for not agreeing with them ENOUGH)
But there are other people interested in genuinely brainstorming things, other solutions besides "more dps buttons = more skill/less boredom/better design", and those people are the ones to talk to.
EDIT:
Speaking of such caricatures:
Appeal to ridicule is also a logical fallacy. As is guilt by association. I'll leave it as an exercise to the reader to determine which fallacy this is.
You realize I'm also agreeing with others, right? So by your own definition, I'm not alone with my views, either. "appeal to consensus" is not a valid argument, anyway, but you don't even have that going for you. I'll not dignify your stupidity after that with a response.
We don't all know.
It's not a fact.
The only time it actually is relevant is in content with enrage timers, which are the vast minority of the content in the game, and even then only in minimum ilevel gear. A first clear of Erik probably needed healers to DPS. In ilevel 600 gear, you could probably have both healers AFK the entire fight and clear enrage comfortably. If every Job in this game was a DPS, then there wouldn't be blue and green icons and roles named something other than DPS. This is such an absurd argument that needs to die so we can actually talk solutions.
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As for your first question:
This wouldn't be the first time they changed paradigms. Go do Crystal Tower fights at level circa 2013. The healing requirements and design were very different. Some fights had continuous tick damage that you couldn't address by cycling through a healing play of oGCDs...which you also didn't have. They haven't had to redesign that content with modern healing tools, they just left it in the game. Alexander Savage broke guilds. Those fights are still in the game (a bit nerfed back in HW, but they haven't been re-addressed since then, even with Jobs learning abilities at different levels and the like). How is that possible?
Because it just is?
If they did this, it would only be in Savage/Ultimate content, and to a lesser extent Extremes. They would leave the rest of the game alone because - why wouldn't they? They've shown a history of leaving normal content (non-Ex/Sav/Ult) alone when they make changes to design overall. No one will care if normal content is still easy because...it always kind of has been with only a few exceptions (like Aurum Vale when current). The challenge stuff has always been Ex/Sav/Ult, and that's where you'd get the changes.
Though admittedly a big part of it - as I've noted - is healers have oGCDs out the wazoo that are more than powerful enough to cover all healing needs without ever having to cast a GCD heal. I've healed entire 4 mans, 8 mans, even some Extremes without casting any GCD heal other than just for the hell of it in downtime. oGCD healing kits should not be that powerful while ALSO having so many oGCDs you always have one up for any damage that does come out excluding waves of party mistakes.



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