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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    I look forward to the tank we design with 1111111111111111111 as their damage rotation. It's only fair that we appeal to people who find 1111111111111 fun after all.

    I look forward to the melee, ranged, and caster DPS that are designed with 111111111111111111 as their main source of engagement. We can't leave behind anyone who enjoys that after all. Why isn't there a job for them?

    I enjoy WHM's aesthetic. I think it sucks that people are totally willing to sacrifice it as the boring terribly-designed-on-purpose job because people who don't actually enjoy playing healers and don't care about improving at the role "need" a job that basically can't fail even if they're slamming their faces on the controller.
    [EDIT: Note here I'm talking about GCDs. Healers have oGCDs they weave as well, and since you're ignoring them to make the 11111 (it's actually 211111211111) argument, we can also ignore other Jobs' oGCDs and will only be talking about GCDs in their rotations.]

    I mean, WAR is borderline that already. They have, what, 5 damage buttons (GCDs), one of which they only use every 30 seconds to keep their self-buff up? If Storm's Eye was removed/the buff made baseline and their 1-2-3 got the PvP treatment, WAR would basically be a Tank designed like what you're asking for.

    SMN is basically a 1-2 button DPS as is, the 2 of which is a oGCD in Titan. You cycle through Summons and you use those two buttons that change based on which is out. Honestly, if they just merged Ruin 3 and Gemshine so that Ruin 3 was the 1 in the 1-2, it would achieve that same result with the 2 being functionally SMN's "Dia". The kit already does this in DWT/FBT with Ruin 3 becoming the basic Demi attack GCD. So we already have that for Casters.

    MCH is close to this on Ranged. You have your 1-2-3 combo and all of 3 buttons (Air Anchor, Drill, Buzzsaw) that you use on CD. The PvP system has the 1-2-3 combo as one button and AA/Drill/BS/and also Bioblaster as one button that just cycles between the four every 20 seconds. MCH is basically this right now, and could be made into a 11111 DPS fairly easily.

    The only role in the game that doesn't have one of these right now is Melee, and in the case of healers, ALL FOUR healers are this right now.

    Being designed to be simple and straightforward isn't "boring terribly-designed-on-purpose". What you're failing to understand is "Semirhage doesn't like this thing" does not mean "This thing is terribly designed...on purpose!" I know it's hard for you to grasp, but many players DO like that style of play. Square is never going to get rid of it. So your option is either all healers have it, or WHM has it and the others have something else.

    Aesthetically, I prefer SCH, but I like WHM's simple style. If we made all those changes I said in the other thread, I'd swap from SCH to WHM. But I'd accept that, since it means people like you could play AST/SCH/SGE and find at least one you enjoy.

    And for reference: "enjoy playing healers" means "enjoy healing". If we enjoyed dealing damage and complex damage rotations, we'd all be playing DPSers. What YOU seem to want is to be a DPSer with some oGCD heals so you can benefit from healer ques.
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    Last edited by Renathras; 06-07-2022 at 06:37 AM. Reason: More space needed