
Originally Posted by
ZeraSkiratea
and i personally disagree, the Minstrel imagined what woudl happen if the Endsinger found a few more stars of despair, or even a FEW more souls.
He imagined, specificaly, that the darkness may have been so deep that even the Light of the scions could do naught but hold it at bay at most, but not pierce it,
Which is EXACTLY what happens. The Music itself is ALSO part of it, we dont get "with hearts alligned" in EX because the prayers of the scions didnt work outside of preventing our imidiate doom.
endsinger EX is PHASE 2!!!!! OF normal, the arena itself shows it, the light already pushes the dark back in the background.
but its Phase 2 without the Super buff.
And i personally disagree that the Planets are bullshit or annoying, you have ampel time to react to them, Only the 2 pairs of 2 sets of planets before second towers can be tricky if you are particularly unlucky(blue into red is the worst combo, change my mind)
HECK its LEGIT 2 things to consider "is it blue? yes? go to where slower is in a quarter rotation and get pushed back" and "is it red? yes, where will slow be in a quarter rotation, is it the back half? go front of boss, is it front half? go to the back of the arena" if you want to play it safe, if you dont want to play it safe? you have HALF THE ARENAS EDGE AS SAFETY(if not more) if you want to optimize for uptime blue dosnt change and red?.
"What Intercard does red impact? NW, go East at Endsingers hitbox circle, SW Go east, NE? Go West, SE? go West" so even THEN its just "does it impact west or east, go opposite"
Double red planets? dodge first, then Rotate 90° towards the first impact(so if it impacted SW first and NE Second, you start East, and then rotate 90° and end up in endsingers face..)
and Blue is super generous you can be at max melee range and not die off if you aim correctly, And you can 100% use it to prepoition yourself for double red as well