I'll never quite understand the train of thought that by adding in a parser, SE would somehow automatically be removing their exceptionally hard stance towards abusive behaviour of any sort in chat.
SE could readily add an ingame feature with a very specific warning not to abuse it and use it as means to attack other players with a clear line in the sand given by GMs as to what is and isn't acceptable. Sure, you might see the occasional person being toxic with it at first but then if they promptly eat a ban for it, aren't we all winning in the long term? If swinging around numbers is treated in the same manner as it is right now, it's certainly not going to get worse.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Exactly. It's like what they did with the Adventure plates. They already had language in the TOS that covered people making extra-lewd plates. A damage parser would literally be no different.I'll never quite understand the train of thought that by adding in a parser, SE would somehow automatically be removing their exceptionally hard stance towards abusive behaviour of any sort in chat.
SE could readily add an ingame feature with a very specific warning not to abuse it and use it as means to attack other players with a clear line in the sand given by GMs as to what is and isn't acceptable. Sure, you might see the occasional person being toxic with it at first but then if they promptly eat a ban for it, aren't we all winning in the long term? If swinging around numbers is treated in the same manner as it is right now, it's certainly not going to get worse.
If a parser was added that only that player could see their own DPS and no one elses would be fine to me.
I like to give people the benefit of the doubt. I want to believe some people try, but they just don't know how bad their performance is. I've been in so many groups over the years that disbands (then secretly reforms) to silently cut someone out. That is way, way more toxic imho.
But Sebazy it's haaaaaaaaaaaard. If we don't keep the BadEvil stat trackers out then people might feeeeeeeeeeeeel more "pressured" to improve. And no harassment is worse or less punishable than harassment you make up from an invisible voice in your own head.I'll never quite understand the train of thought that by adding in a parser, SE would somehow automatically be removing their exceptionally hard stance towards abusive behaviour of any sort in chat.
SE could readily add an ingame feature with a very specific warning not to abuse it and use it as means to attack other players with a clear line in the sand given by GMs as to what is and isn't acceptable. Sure, you might see the occasional person being toxic with it at first but then if they promptly eat a ban for it, aren't we all winning in the long term? If swinging around numbers is treated in the same manner as it is right now, it's certainly not going to get worse.
*psst* *whisper whisper* that voice of shame and judgement in your own head is often a good thing and you should probably follow its advice more often, dear reader *whisper whisper*
I mean, that's why aggregating sites and analysis tools are needed. Yes. But that shouldn't be visible in game. In game you only need to see your own personal numbers. So you can compare against yourself to see if you're improving, etc.
Out of game, I have no issues with data aggregation or analysis sites.
Believe me, that would be my first course of action too.I like to give people the benefit of the doubt. I want to believe some people try, but they just don't know how bad their performance is. I've been in so many groups over the years that disbands (then secretly reforms) to silently cut someone out. That is way, way more toxic imho.
I like to see people try, learn, grow, and improve. If I could, I want to encourage them too. I want to guide when I can. It was one of my foolishly idealistic goal when I first took upon the meme that is mentor status. I mean, it couldn't be any worse than simple headbutts a few times, right? Except it actually gets far worse than that and above all, it left a bad taste. It's not what I paid the subs for; dealing with passive aggressions. Without hard evidence it's harder to pin down where things actually gone wrong to craft a solution & it's easy to be refuted by plain denial without basis.
In the end, avoiding confrontation is still the safest bet than to risk the loss of sanity if it really comes down to that.
Last edited by Rein_eon_Osborne; 05-19-2022 at 03:56 AM.
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