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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    Do you really think someone is gonna write the essay required to specify target dps thresholds for each job
    Yes! And not just a little bit, it will be with an excessive amount of detail explaining why the treshold is made that way. They will probably even mention optimal values on a per dungeon basis because they know the total HP existing in those, and all sorts of phases.

    And they will even be rewarded for doing that by getting constant references towards their guide, and the ads on the site will ensure that it remains up.

    With luck it will only go as far as icy-veins in showing builds and recommendations, but i suspect that some groups will make large excel sheets with statistics and parse information from that. And to give you an idea: Heroes of the storm while it was already dead after the HGC death, still had people refer to hotslogs for information about optimal values. And there people only just complained if you took a healer that on average has 10% less healing (yet in that game individual skill does a lot). Icy veins in that with their advise was often even that bad, that you should be discouraged from using it at lower ranks (they demanded low level players to use things they simply cannot manage).

    Thats why DPS must be prevented to be measured. Its not going to be helpful, and only just cause hinder. A good player isnt measured by average performance in regards to DPS, its in performance in regards to completion speed. Even if you consistently do 20% less damage, but your team on average ends up 10% faster, you are doing a very good job.
    (0)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,100
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Saimeren View Post
    Until it becomes "you can't join our group unless you can do "X" damage. Then it becomes gatekeeping.
    Not quite convinced. That's like saying gatekeeping a low performing student from advancing their study to next degree is bad because they could not meet the minimum passing average grade. Allowing them to just advance when they can barely do well on lower degree will only frustrate both the student and their teacher.

    The same is also true for statics recruitment and in-game content that presents you a minimum passing grade that is DPS check, which mostly only matter in high ends. One can be a deadweight in normal to lower end content and they'll still get their clear with the help of 3 to 7 other players thanks to how those encounters are designed to begin with---hardly anybody cares in there.
    (2)

  3. #3
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Saimeren View Post
    Until it becomes "you can't join our group unless you can do "X" damage. Then it becomes gatekeeping.
    This system is already in place with duty complete, and iL filters.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,941
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hoodcat View Post
    Lost Ark used as an example again, the game that ranks a person as MVP with dmg and bascially has a damage meter with the % dmg done after the fight.
    It also has extradimensional Training Rooms into which one can summon, by pretty finely customizable choice, any number of enemies --ranging from from common mobs to rares to outright bosses-- around which to test one's uptime maximization... complete with an in-game parser.

    Honestly, if our SSS were similarly customizable to simulate actual raid environments and much of their cognitive load / intensity, we'd probably have far fewer players who'd feel like a parser is necessary for enrage-based higher-end content.

    Now, having a usable-anywhere parser would still be a great and convenient tool to have for casual experimentation and comparing one's performances (better still if instead used nominal relative potency --which isn't so stat and luck-driven-- and could be toggled between Raw, Adjusted, and Raid relative potency per second), but at least the game wouldn't then essentially be blinding its players (as well as they can through regulations enforceable only on streamers) to information given freely in most MMOs in the interest of making its content last longer through artificial difficulty.

    Going out of one's way to prevent information access (long before the third-party addons controversy it was those who let others in on how the game's stats actually work who were getting suspensions) is honestly of little difference from outright outlawing guides; you're simply removing the primary means of proving out better/best practices instead of the primary means of sharing those better/best practices (that would otherwise be rightly held suspect if they were denied precise empirical forms of measurement).
    (0)

  5. #5
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    I don't know why it's a debate... I'm certain the producer meant the call out part of act or the other ones making aoe appears in advance.

    not ACT, I mean, if he was so against it why would he add multiple DPS checks as a mechanic.

    and do something so when players do something right they get hints at it, all you get from this are numbers, no visual clues about a rotation well done.

    heck the game also has a difference between magical damages and physical one and while the animation is a clue in itself, some attacks are magical and you will not expect it

    (e.g. bugs using darkness type attack as their attacks and good luck figuring this out without act or a proper meter for tank or heal check)
    (1)
    Last edited by DatPotato; 05-20-2022 at 02:24 PM.

  6. #6
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Best place to put a damage meter would be to attach it to the "record" feature, and then they just remove the limitation on what missions you can record.

    Once it's recorded, a few minutes after, the next playback gets you bars and details and breakdowns.

    Should be trivial.
    (0)

  7. #7
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    Best place to put a damage meter would be to attach it to the "record" feature, and then they just remove the limitation on what missions you can record.

    Once it's recorded, a few minutes after, the next playback gets you bars and details and breakdowns.

    Should be trivial.
    That ok for reviewing footage but monitoring damage/healing/damage taken metrics are important while you are actively doing the fight itself to see if there can be improvement in the moment. Your group tries one strat and then tries another strat and see how far they got and whether or not there was an increase in performance.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,941
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Best place to put a damage meter would be to attach it to the "record" feature, and then they just remove the limitation on what missions you can record.

    Once it's recorded, a few minutes after, the next playback gets you bars and details and breakdowns.
    Ideally, though, you want to make this kind of at-a-glance information convenient enough for casual experimentation as to keep it a quick, accessible learning tool. Boxing it instead into a feature within a feature is... not that.
    (0)

  9. #9
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SwingLifeAway View Post
    Maybe you should stop trying to villainize people who disagree with you and actually read what they are saying, because from pretty much every post I have seen from you, you are failing entirely to do that.
    Aren't you the same guy going around threads calling people toxic casuals?
    (2)
    Mortal Fist

  10. #10
    Player
    SwingLifeAway's Avatar
    Join Date
    May 2022
    Location
    New Gridania
    Posts
    131
    Character
    Oberon Astraxis
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Aren't you the same guy going around threads calling people toxic casuals?
    No, I hardly know the guy

    EDIT: To give a more serious answer, yes I call people toxic casuals, but I'm not trying to apply behavior that they have not already exhibited

    Trying to infer that I am using parsers to be toxic in game, is a fabrication. People expressing toxic views on the forums, and being called toxic for it, is not a fabrication.
    (3)
    Last edited by SwingLifeAway; 05-20-2022 at 04:10 PM.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Numbers are scary.

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