Quote Originally Posted by Rolder50 View Post
Because the encounter designs in WoW have way more outgoing damage, meaning the healers actually have to care about their heals and make good, efficient use of them, while not running out of mana. Plus, raid compositions are more flexible, so if you find you have too much healing, you can have a healer swap to DPS no problem. Compared to FF14 where you are generally forced to have 2 healers or else mechanics that target tanks and healers start to act up, and 95% of healing is "Toss an oGCD after a raid wide happens"
This is only true in the highest forms of content like mythic raiding. Ya, you throw some heals out in normal content, but no one takes holy priests into mythic +. Why? Because no utility and the dps isn’t great. Holy plds reign supreme for healers because dmg and utility. WoW groups for mythic + are more about bringing utility period. Pure healers like holy priest are for raiding mostly. Even then you bring one. I don’t do savage in this game so idk if you have to heal a lot or not, but I can 100% tell you WoW healing isn’t constant healing either. I will say though interrupting/crowd control in ffxiv isn’t important like it is in WoW.