Coming from wow to ff14 is like coming out of the ghetto and starting to live in a middle classes neighborhood (which has its own type of issues too), it take a lot of time to adapt and the longer you've been in the first one the longer it will take :3
From an ex wow player that start playing FF14 at Arr launch.
This is only true in the highest forms of content like mythic raiding. Ya, you throw some heals out in normal content, but no one takes holy priests into mythic +. Why? Because no utility and the dps isn’t great. Holy plds reign supreme for healers because dmg and utility. WoW groups for mythic + are more about bringing utility period. Pure healers like holy priest are for raiding mostly. Even then you bring one. I don’t do savage in this game so idk if you have to heal a lot or not, but I can 100% tell you WoW healing isn’t constant healing either. I will say though interrupting/crowd control in ffxiv isn’t important like it is in WoW.
I was a WoW refugee before it was the cool thing.
Pardon? I haven't played WoW in a hot minute so I looked up what the meta is currently for Mythic Plus, and I found... https://www.icy-veins.com/wow/mythic-healer-tier-list
Which ranks Holy Priest as the best pick LITERALLY BECAUSE they do the most healing per second, plus they have good utility.
Well, sorry they received major dmg buffs I didn’t know about since I’ve been playing ffxiv since 6.1 and their tier set bonuses. They still don’t have utility. This season is an outlier for them. Their utility is limited and only get taken if other dps/tanks have the meta utility needed for mythic +. My point still stands that they don’t have some engaging rotation. Do people really think spamming an aoe heal or a flash heal is more engaging and fun that spamming glare over and over? It’s the same. It isn’t fun.
They have a 25% Haste buff they can grant to others, Rescue (but less buggy and more responsive and on a far shorter cooldown), a 4 second ranged stun, a party wide Esuna, a Sleep, a Death Prevention buff they can grant to others, and second status-effect cleansing type.
"Don't have utility"
...
Both Prayer of Healing (AoE) and Flash Heal (ST) usage should be minimized.My point still stands that they don’t have some engaging rotation. Do people really think spamming an aoe heal or a flash heal is more engaging and fun that spamming glare over and over? It’s the same. It isn’t fun.
And Holy has atop this, rotationally...And all that's prior to any "borrowed powers" or gear effects or the general macrorotational priority changes of your filler AoE and filler ST heals each charging a respective AoE or ST nuke heal.
- proc-producing DoTs,
- a healing-damaging boomerang skillshot or a massive propagating radial AoE they'd need to position for,
- an offensive nuke with either a sleep or stun depending on talents (and the CD of which they can reduce through their offensive filler spell for alignment/rush, giving more gamble to one's GCDs spent healing or attacking),
- synergy with their HoT and rotationally grantable buff, ramping and spendable buffs granted by their heals for preemptive burst healing, and
- (in typical builds) Lily-esque procs from their filler damage spell.
So let’s talk about this. Holy priests for the first time ever are in this category because shadow priest fell down the dps charts. Usually shadow priest brings power infusion and mass dispel, fears. Holy priests got a buff that wasn’t there before because of Kyrian covenant boon of the ascended borrowed power. Censure is a 4 sec stun usually on a minute cooldown but reduced because of their new tier set. This is the first time since mythic + started that holy priest has ever been S class. It will be back at the bottom again next xpan. This is also the first season in WoWs history that survival hunter is doing well.
Tier sets changed the dynamics. Borrowed power gave holy priests an edge they didn’t have before. Sorry I misspoke about holy priests this season. I’m also well aware of the synergy between their aoe spells and casting sanctify and prayer of healing after. I know the class/spec. They don’t have a more complicated rotation that ffxiv healers. So you cast prayer of mending on your MT and trail of light you spam flash heal, even in raids. That’s more complicated than ffxiv healing? No it’s not.
The fact is compared to other healers usually holy priest falls short. Resto shaman brings way more utility than hpriest. I’m glad that hpriests have their moment this season, like I said it won’t last. My point still stands they don’t have a more complicated rotation.
Last edited by Moonsprite; 05-09-2022 at 09:29 AM.
Mate, you might as well make the claim that a WHM was allowed to play only because the AST was unavailable. Yes, a Shadow Priest has overlapping utility, but Shadow's not being meta outside of Bursting or Explosive weeks is nothing new. That's been the case nearly the whole expansion.
This assumes you haven't time to cast a single filler attack. That's not the case.Censure is a 4 sec stun usually on a minute cooldown but reduced because of their new tier set.
Indeed. Their tier benefits slightly outpaced those of competing "good for M+" healers. But your claim that they outright "don't have utility," even in comparative sense, has rarely ever been true; certainly not in the last 6 years.Tier sets changed the dynamics. Borrowed power gave holy priests an edge they didn’t have before.
And there will always be a class at "the bottom". That's irrelevant. All that matters is whether the given choice is still (A) competitive, which ties strongly to actually having varied utility as to have at least moments or situations of higher relative value, and (B) fun, which ties strongly to having a distinct feel and flow.This is the first time since mythic + started that holy priest has ever been S class. It will be back at the bottom again next xpac.
Raid healing is never going to be particularly interesting regardless. The XIV model involves planning almost everything out beforehand and then following that schedule while spamming 1 and the rare 2. The WoW model involves some level of critical planning atop reacting to the present situation and, on average, hitting buttons 1 through 3 per CDs and priority order, with more noticeable compromise and valuable gambles across a few healer specs there than any healer job here. It also might require actually looking at health bars --which, to be fair, isn't so thrilling as some make it sound-- instead of just hitting X after event Y.That’s more complicated than ffxiv healing? No it’s not.
The question is more one of synergy and shifting weights. In M+, killing key mobs is vital and a little more healer damage in the short term to, say, finish off a construct before it can self-heal, can go a long way in the mid term, thus increasing the sense of decision-making and variance in playflow actually available to healers. But in XIV content and encounter design, there are almost never any short term objectives, nor significant compromises or milestones to prepare for (even ones as simple as tank safety as you refresh a full SCH DoT suite or ensuring the tank will have what it needs over those 2-3 offensive GCDs over the next 5-7 seconds), to make healing and damage seem like actual decisions of variable weight. Planned and plannable healing is simply too strong and the active fights, that which you can't wholly plan for, too barren outside of DDR.
Like I said before in another post, mythic + definitely has more emphasis on interrupting/cc than ffxiv (which doesn’t really exist). WoW isn’t ffxiv so there isn’t any reason to choose one healer over another in this game. I said I wouldn’t bring a holy priest unless I got the other utilities needed for mythic+ checklist first. In WoW it absolutely means picking the most viable class/spec. I still don’t think ffxiv healing is more complicated than WoW rotations, but ya I agree that you can’t whoops heal in WoW mythic + like you can in ffxiv content. The degree of difficulty in WoW doesn’t exist in this game. The fact that people can endlessly spam rezzes in ffxiv without wiping proves that.
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