

Wow use to live in mine for 17 years. I just recently kicked their ass out of my head back in May of 21 and started letting FFXIV live there in the same month of last year. Thank God cause FFXIV is a better tenant.
Last edited by Darksummoner; 05-10-2022 at 04:12 AM.



https://www.youtube.com/watch?v=bgn9SyLObMMPeople are obsessed with trying to compare mythic + to regular ffxiv dungeons and you literally can’t. That level of gameplay doesn’t exist in dungeons in this game. You are trying to tell me if you went into a heroic dungeon in WoW (which is equal to normal ffxiv) that you have to heal more? I doubt that. When comparing equivalent content the rotations are similar and not engaging in either game. I even said several times in other posts that the exception is higher level of content. Mythic+ is that higher level of content that again DOES NOT exist in ffxiv.
https://www.youtube.com/watch?v=0nrbvBfBNRM
Yes, you have to heal more, even in heroic dungeons. Because the incoming damage is higher and the heals are weaker compared to the hitpoints of the players. In WoW you cannot top 8 people to 100% only with two or three heal spells if you are not completely overgeared. And you can see it in the logs. Healers in WoW use heal spells way more often than in FF14. The main role of a healer in FF14 is doing damage. And this is a misconception, IMHO. I can only assume why the game designers decided to turn healers into crippled DPS jobs.
Cheers


People are try hards and elitist because nowadays you can make a career out of it if you can play exceptionally well. Who doesn't want a job playing video games all day long.


Ya know, when I see a video presenting an opinion I don't agree with, I see the first five minutes and move on. I don't bemoan that the community as a whole is a disease-filled pile of garbage that a certain group of players are adding on to. Complaining that the community sucks because two people said the game has things they don't like is doing the same thing the two people did - blowing stuff out of proportion.
I kinda agree with your takes but being antagonistic towards others won't get those same people on board with you.
So I agree with EVERYTHING RobynDaBank said. but I will take it further; I watched the video and that guy can go to hell along with EVERYTHING else he said. He is the type of person I avoid and stay away from. He gives off that vibe that says I am better then everyone else. And I can't stand people like that.
Last edited by Darksummoner; 05-10-2022 at 02:04 AM.
I am unsure why you picked those three items, given that FF14 massively surpasses WoW in all three of those areas, I would have picked some other topics.
In any case this whole recent "WoW-refugees-turn-FF14-into-WoW" is predominantly based on the recent wave of expats, there's no great tricky philosophy to it. The guys who wish WoW was like WOTLK are all currently sitting in the Classic BC waiting room waiting for Classic WOTLK, the rest of us are modern WoW retail refugees who got sick of regrinding borrowed power and having every expansion delete the one before it, along with cynical timegating and terrible story-telling made by a bunch of workplace predators. WoW wasn't always like this, true, but this is its most recent incarnation and cause of a lot of migration we aren't talking about the 4 guys who want WoW Cata.
You mean... 2-5 (averaging 3), depending on the particular spec and the "pure" raid environments you'd compare M+ toolkit usage to?
No, because I ve included dcds, slows, stuns, roots, immunities etc as utility because all can make a huge change on how you approach an encounter and a big dangerous pull.
Not only that but they have enormous self heals and defensives while ff14 dps at best have 1-2 defensives and they are some weak 10-15%
Some old examples:
-Venthyr mm hunter DPS: aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd 30%+15% dot, single target slow, aoe trap slow, single target 60s cc, speed boost cd, enrage dispel, short range jump covenant ability, stealth detect flare and obviously interrupt.
-Necrolord shadow priest DPS: Detect radius reduction, 4s silence, personal HP boost by 25% that also heals that amount+10%, CC undead, Covenant 40% shield on 2 min cd with 3s cast time, small absorb shield with low cd, mass magic dispel, magic dispel from enemies, disease dispel, aoe fear around you, threat removal from yourself, grip friendly, talented targeted stun, heal cd that heals based on damage
The fact remains that all those are very important and useful utility skills that good players can use in order to survive or approach an encounter differently in dungeons, those are far too many to be added in ff14 and the only reason they exist in WoW is because dps rotations have been dumbed down so much.
I would like more utility in ff14 to make dungeons more interesting but the fact remains that if they add all those on top of a dps class right now they would need space for 10 more buttons
Last edited by Ralphe2449; 05-10-2022 at 11:07 AM.
I stopped reading after you said forums were positive before the wave LAWLBecause my initial reaction is definitely not which isnt surprising considering the type of people wow players are.
I first played FF14 during Shadowbringers before the big WoW migration wave from the disaster that was shadowlands and later on the lawsuits.
I quite enjoyed the game though the lack of dps utility kinda made dungeons boring dps spam but that was just a personal preference, nothing game breaking to start doomsaying.
The sentiment about the game and the forums were very positive at the time, people were friendly and happy and discussed their class issues in a less negative way with the exception of 1-2 tryhards complaining about a casual not doing well in DF as if it matters for that content.
Now I come back after a while and the community looks worse, forums have a lot more complaints, the amount of tryhards complaining about the game being casual friendly has vastly increased and the same people are now screaming doom because Yoshida dares not to treat raiders and high end content as special like WoW does and instead tries to be accessible. And in general there's a lot more negativity coming from the typical tryhard crowd which was very common in the wow playerbase.
You now even see the typical wow streamer youtube complaining that the game isnt hard enough because of course they only care about inflating their ego by *checks notes* "beating a video game that is literally designed to be beaten" and not the MAJORITY OF THE PLAYERBASE aka casuals who pay the bills.
Which seems weird cuz honestly, if you want to be treated as special for doing high end content you should be going back to WoW that will forever treat non raiders and casual players as 4th class citizens, FF14 is thankfully not following WoW's example.
What lengths must we go thru to justify FF14 crap to the point we are blaming other communities LMAO
Also like to add that I’m utterly sick of this discussion and it’s frequency. Many great topics, Job skewering, the brick mentality pandering, lack of Gill sinks, lackluster Open world/ world map, leveling fatigue, PvP, housing crisis, role responsibilities and their applications ect ect many topics I’d love to hear valid debate over absolutely overshadowed by “gee it’s annoying to hear people complain” complaints
People need to grow the hell up, the games flawed, very flawed. Let’s talk about it not piss on eachother on the thought that maybe juuuust maybe ff14 isn’t Jesus incarnate. Games don’t improve by hyperbole and bootlicking, that’s how they take advantage, and here comes SE watching from the shadows
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