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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Except, kit depth isn't simply a sum of abilities. Ability count is a necessary component for ability depth, but it's only one --and arguably the smaller-- factor alongside the individual and contextual impacts of the given abilities upon the user's gameplay.

    Hell, often the whole point of certain traits or abilities is to reduce kit depth or remove previously core gameplay constraints, making gameplay simpler and easier. (See Barrel Stabilizer post-StB, BotD traits, Umbral Soul, etc.)
    (2)

  2. #2
    Player
    Moonsprite's Avatar
    Join Date
    Feb 2019
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    117
    Character
    Evie Serenity
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Except, kit depth isn't simply a sum of abilities. Ability count is a necessary component for ability depth, but it's only one --and arguably the smaller-- factor alongside the individual and contextual impacts of the given abilities upon the user's gameplay.

    Hell, often the whole point of certain traits or abilities is to reduce kit depth or remove previously core gameplay constraints, making gameplay simpler and easier. (See Barrel Stabilizer post-StB, BotD traits, Umbral Soul, etc.)
    You seriously think WoW healing has more depth than ffxiv? It’s the same, just because they look cosmetically different doesn’t make them more in depth. Every healer has similar tools in these two MMOs. You can go to WoW forums anytime and see their complaints might as well copy paste here and no one would know the difference.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Moonsprite View Post
    You seriously think WoW healing has more depth than ffxiv?
    In context, yes. Having heals I actually want to ramp in preparation (via the likes of Undulating Tides, etc.), having content with actual meaningful short-term objectives actually matter against which to judge the value of my healing, having skills to be more aware of my own positioning for more than just the next DDR mechanic, having moments of actual intensive healing, having mana be an actual mechanic, having more than just a 1-button spam rotation, having offensive-defensive synergy, etc., all make it, yes, a decent bit more compelling to me than XIV healing does today.

    Quote Originally Posted by Moonsprite View Post
    Healers in this game praising WoW healing need to really look at the kits and realize the kits aren’t the issue in ffxiv, it’s the gameplay.
    Kits are a major factor in gameplay. Yes, I'd offer that the difference in context --i.e., encounter/content design, especially in terms of XIV not even offering any sort of challenge-capable light party content, or essentially making non-damage/mitigation utility (such as CC, LoF, etc.) and any real degree of difficulty mutually exclusive-- is the larger factor of the two, but they are also wholly entwined.

    You literally cannot do more with(in) content than your kit¹ gives agency to do.

    ¹ Yes, inb4 technical hair-splitting, this obviously includes its shared capacities such as the ability to move, Sprint, etc.
    (3)
    Last edited by Shurrikhan; 05-09-2022 at 08:35 PM.