lads we cant keep blaming wow boogeymen
lads we cant keep blaming wow boogeymen
Idk why people think WoW has these complex rotations for healers, they don’t. They don’t even have more skills/abilities than the healers in ffxiv. The same complaints about gutted healing kits and dumbed down rotations/homogeneous classes/specs is all over the WoW forums too. There’s only a couple specs in the entirety of WoW that have as complex as a rotation as maybe BLM. I can always tell the people who don’t actually play WoW now because they say “gcd” is why ffxiv is worse. WoW has a gcd too, it just gets more haste buffs, but you don’t have ogcd’s to break up the boredom.
The truth is mmorpg tab targeting rotations aren’t as exciting now. The devs try adding mechanics to make gameplay more interesting, but we all know after you learn the routine of the mechanics it becomes easy. It’s the same in WoW and Ffxiv. The difference in WoW is that mobs scale with more dmg/health as you gear up and do mythic+. They add affixes, which is basically challenge mechanics in the same dungeons. I hope the new criterion dungeons are a middle ground for people looking for challenges.
Anyway, there are more players playing ffxiv than before regardless of where they refugee from. More people means more personalities to deal with. Some of them are bound to be jerks.
Anyone who was predicting these queues doesn't really understand what causes them.
At every expansion, people return to the game and go through all of the previous patches and the new expansion story. After they have done that, they unsubscribe and quit for two years or become casual. We have never had these queues just for patches so I don't know why it was expected for 6.1.
Half a year after the expansion release, the amount of active characters is still 1 million more than it was in 2021, 2020 and 2019, so it seems like a lot of the growth stuck.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Wow has been leaking players to FF14 since well before BfA. And even the "original" playerbase had bad apples on it, it's just that rule enforcement forces people to channel the assholery in different ways.
FF14 as always been funny to me in that, despite always being a big AAA title with a sizeable population, has always had a modest to low presence online, it felt niche. That changed during the Shadowlands/ActiBlizz/Endwalker release media circus. FF14 is now "mainstream" and that comes with a lot of changes, some good, some very bad.
And one of the good ones being more people being able to identify problems in FF14 and draw parallels with other games, which are very real.
On the other hand it seems the gold rush of people trying to latch on to FF14 has quieted down. The "I only play story" crowd has gone back into stasis and a chunk of people got filtered by ARR. Sure, population got another big boost, but I'm secretly praying for the game to get off the spotlight.
Agreed. I hardcore played WoW for about 10 years and I've gone back every now and then to try out each expac and like...maybe it's because I was always an Arms or Fury warrior but like, warrior's 4-5 buttons that you regularly press. And for warrior it's just reactive button pressing a few different buttons with some cooldown abilities you slap when they're up. My NIN and RDM rotations are more complex than my arms/fury warrior rotations were. I don't know what the newer WoW jobs are like, but I only ever remember feral druids being a big brain job rotation wise. At least in terms of WoW vs FF14, WoW tends to be a whack a mole priority rotation with FF14 being much more concrete, but neither is all that complex.Idk why people think WoW has these complex rotations for healers, they don’t. They don’t even have more skills/abilities than the healers in ffxiv. The same complaints about gutted healing kits and dumbed down rotations/homogeneous classes/specs is all over the WoW forums too. There’s only a couple specs in the entirety of WoW that have as complex as a rotation as maybe BLM. I can always tell the people who don’t actually play WoW now because they say “gcd” is why ffxiv is worse. WoW has a gcd too, it just gets more haste buffs, but you don’t have ogcd’s to break up the boredom.
The truth is mmorpg tab targeting rotations aren’t as exciting now. The devs try adding mechanics to make gameplay more interesting, but we all know after you learn the routine of the mechanics it becomes easy. It’s the same in WoW and Ffxiv. The difference in WoW is that mobs scale with more dmg/health as you gear up and do mythic+. They add affixes, which is basically challenge mechanics in the same dungeons. I hope the new criterion dungeons are a middle ground for people looking for challenges.
Anyway, there are more players playing ffxiv than before regardless of where they refugee from. More people means more personalities to deal with. Some of them are bound to be jerks.
Because the encounter designs in WoW have way more outgoing damage, meaning the healers actually have to care about their heals and make good, efficient use of them, while not running out of mana. Plus, raid compositions are more flexible, so if you find you have too much healing, you can have a healer swap to DPS no problem. Compared to FF14 where you are generally forced to have 2 healers or else mechanics that target tanks and healers start to act up, and 95% of healing is "Toss an oGCD after a raid wide happens"
See, claims like this are exactly the issue. I haven't. I see the same "doomsaying" and whining from the same small group of people that just post negatively about everything. Meanwhile, the game is the most popular it's ever been, people in-game and in my large FC are loving it, and places like YT have nothing but praise. Just because the same few naysayers spout their wannabe doom louder doesn't make it any more significant.
IDK, OP talked about the forums so I took from the forums.See, claims like this are exactly the issue. I haven't. I see the same "doomsaying" and whining from the same small group of people that just post negatively about everything. Meanwhile, the game is the most popular it's ever been, people in-game and in my large FC are loving it, and places like YT have nothing but praise. Just because the same few naysayers spout their wannabe doom louder doesn't make it any more significant.
Mortal Fist
What the higher end players tend to want is a healthier game. The sentiments the game is boring and will die if this doesnt happen may be a little extreme but they aren't entirely wrong. The game is boring.The guy literally is just the typical high end player complaining about the very typical high end player complaint of "the game will die if they dont pander to me", he literally starts the video with "games that dont have a gradual and high skillcap at the end cant keep players playing and addicted" which translates to "pander to me or everyone will leave" completely ignoring that casuals are paying the bills and it is what CASUALS WANT that matters for the MAJORITY of the playerbase,.
What's interesting is I remember you're old account where you proclaimed FFXIV was essentially the best MMO in the entire universe and one you'd play for years.. It was so good you that you got bored of it within months just like so many other people and basically quit and came back with a new character years later..
The same can be said for that massive influx of WoW players and stuff. They've basically left.. All you need to do is look at the login queues you get when you log in.. Not so long ago the queues were massives, hundreds if not thousands of players in the log in queue, Now, barely even double digits..
The Devs are making some seriously bad choices recently. and thats not a casual or hardcore thing its an everything...
Samurais and Kaiten for example.. how bad are things really when one ability is all it takes to essentially break all the fun and engagement within the game. If anything that just highlights how shallow the design has really become on a much bigger scale.. one single ability.. because without it the game apparantly isnt fun or engaging..Shows how bad the design choices really are lately.
Last edited by Dzian; 05-09-2022 at 05:43 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.