Quote Originally Posted by Valkyrie_Lenneth View Post
They mean action bloat, as in, button presses, not button bloat(which is its own issue)


As it is, kaiten is the 2nd most used action (generally tied with shinten) after hakaze.


To me, when it's used that much, it doesn't have much weight behind it. It doesn't "feel good" to me to use it, unlike something like stardiver, which has prep involved and isn't used constantly.

It's a button that only exists to make 2 other buttons do more damage. If it had a cooldown on it to make you use it strategically, sure, but it's not
Guess what is going to be used even more than Hakaze, now that the only other meaningful gauge spender is being removed? So might as well remove Shinten. And then, might as well remove the job gauge. This logic is really detrimental to job design. SAM doesn't have an action bloat problem. So I don't even know why I'm accepting your opinion on what the dev's meant, when the translation was right there on the slide.