
I would much rather they would upgrade some of the skills like Shoha into Shoha II instead of being separate buttons.


What in the actual. SAM's cast bars being a problem? What.... I...
If you wanted to complain about Ten Chi Jin, I'd be right there with you. I feel like that's messy. But SAM is a melee caster and the wind up cast of Midare feels really good.


I don't like the removal of Kaiten as much as anyone else. But the writing has been on the wall for a long time. People should have been sticking up for healer and tank mains when their classes were getting simplified into the dirt, but not enough people did and now we're here, with DPS classes getting simplified too. I know some people in here did share in those complaints at the time, but I am willing to bet a good chunk of players were just apathetic if not in agreement with the healer simplification as well as the simplification of other roles like tanks, ranged DPS, and casters. Only for the simplification of everything to finally hit the Melee DPS and NOW suddenly a ton of people care.
Even going by the argument of class flavor. ASTs cards were gutted in the name of balance, and so were the twin sects, both taking lore and job flavor with it. Same goes for DRK with the whole "leaning too far into your arts will hurt you" being neglected with the removal of dark arts and MP not really being a replacement mechanic. Same for SCH losing its Arcanist roots and WHM losing its elemental roots in favor of becoming a bishop. And now people are trying to use class favor as an argument here too when in the devs eyes class flavor doesn't matter over raw balance.
Last edited by Laphicet; 04-07-2022 at 06:29 AM. Reason: formatting and adding the second paragraph.
Consider me somewhat optimistic, but hear this out.
I don't like the removal of Kaiten as much as anyone else. But the writing has been on the wall for a long time. People should have been sticking up for healer and tank mains when their classes were getting simplified into the dirt, but nobody did and now we're here, with DPS classes getting simplified too. I know some people in here did share in those complaints at the time, but I am willing to bet a good chunk of players were just apathetic if not in agreement with the healer simplification as well as the simplification of other roles like tanks, ranged DPS, and casters. Only for the simplification of everything to finally hit the Melee DPS and NOW suddenly a ton of people care.
If this display of public upsetness over Kaiten removal is effective, it would give the community some renewed confidence that the job balancing team does indeed listen, and more DPS players would be inclined in joining their voices to the dissatisfied tanks and healers.
I'm not a frequent on the forums, but I don't think the tanks/healers have made this level of noise before? Do correct me if I'm wrong.


https://forum.square-enix.com/ffxiv/...-healer-issuesConsider me somewhat optimistic, but hear this out.
If this display of public upsetness over Kaiten removal is effective, it would give the community some renewed confidence that the job balancing team does indeed listen, and more DPS players would be inclined in joining their voices to the dissatisfied tanks and healers.
I'm not a frequent on the forums, but I don't think the tanks/healers have made this level of noise before? Do correct me if I'm wrong.
Thread that ran through the entirety of ShB and some of EW. Nothing done.
https://forum.square-enix.com/ffxiv/...e-quit-healing
Started in ShB, still going, nothing done.
https://forum.square-enix.com/ffxiv/...-play-Ultimate
Started in response to very rude and tone-deaf response from director. No apology or any kind of response from dev team.
Constant complaints in-game and out, nothing done. From everything on class design to even outfit design. Devs even said shit like "We hear your feedback and we don't care" (liveletter before EW launch), "If you don't like it just go play Ultimate" (Response to healer question during most recent Q&A), "We're nerfing energy drain because we want healers to focus on healing" (very tone-deaf justification for the ED nerf in patch 5.4 that shows a lack of understanding of healer gameplay), "Scholar does most of the DPS and leaves WHM to do all the healing" (factually incorrect quote from a SB liveletter, the opposite is what actually happened during that expac), and many other examples. Nothing done. The only difference in this case is a role more people care about actually got hit instead of the green babysitter role that only a few fools like myself still care about.
And as for your main point. People are very passive as a whole, and don't usually care about things until they themselves are affected by such. At such times though its often too late to start pushing back, and this is one such case. And even if by some miracle the devs listen most people will be content with just that and won't keep on pushing or realize that other people have complaints... best it will do is break some of the more jaded healer mains out of their depression and get them to start complaining again.
Last edited by Laphicet; 04-07-2022 at 06:49 AM.
YOU WILL ALL UNGA BUNGA BURST AT TWO MINUTES EVERY FIGHT AND YOU WILL ENJOY IT



This bothers me more than the change to SAM specifically. And part of it is due to hardcore players insisting on set rotations and syncing up burst windows, and the devs responding by making fights even more scripted to a timer and moving even more jobs toward 1 or 2 minute burst rotations.
That bores me. I want reactionary gameplay, not a piece of music I have to memorize. I want to actually feel good for making immediate choices, not feel bad for not being perfectly in sync with a bunch of drones. But people treated the game that way and it has become the dominant paradigm.
Last edited by SeverianLyonesse; 04-07-2022 at 07:20 AM.
imagine blaming 'hardcore' players for these issuesThis bothers me more than the change to SAM specifically. And part of it is due to hardcore players insisting on set rotations and syncing up burst windows, and the devs responding by making fights even more scripted to a timer and moving even more jobs toward 1 or 2 minute burst rotations.
That bores me. I want reactionary gameplay, not a piece of music I have to memorize. I want to actually feel good for making immediate choices, not feel bad for not being perfectly in sync with a bunch of drones. But people treated the game that way and it has become the dominant paradigm.
lol
lmao


i must truly give out my deepest condolences to all who are now experiencing a fraction of what playing a healer feels like every expac.
honestly.
nobody deserves such treatment.
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