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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rewd View Post
    Different day, same shit.

    Old SMN was clunky and annoying - ✓
    Usual buzzwords for "I'm not good at this" and/or "This personally doesn't click with me, so it's clunky". Conveniently turning a blind eye to how Ifrit-Egi, Titan-Egi and Carbuncle are problematic.

    Ackchyually old SMN was, like, totally easier than MIN - ✓
    Usually coming from people that stop at Expert Roulette and genuinely (how, I don't know) think that there jobs in the game that instead are complex to play at an average level. In Endwalker, of all things.

    It's a good thing that we have jobs you can play with a macro! I wish more jobs were like this because Netflix ain't gonna watch itself! - ✓
    As we all know, SE is an indie company so asking them to design jobs that can cater to different crowds of players at the same time is probably a tad too much.
    I don't think you understand the definition of clunky....It doesn't translate to "I'm not good at this." Clunky translates to "this is poorly designed and not fun to play." That doesn't mean its hard to play.....because it wasn't. SMN i ShB was not remotely difficult to play, it just played terribly and the interactions with the egi attacks was simply not enjoyable.
    (4)

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ransu View Post
    I don't think you understand the definition of clunky....It doesn't translate to "I'm not good at this." Clunky translates to "this is poorly designed and not fun to play." That doesn't mean its hard to play.....because it wasn't. SMN i ShB was not remotely difficult to play, it just played terribly and the interactions with the egi attacks was simply not enjoyable.
    The point really went over your head like that, uh...
    (10)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by tearagion View Post
    Apply it to new SMN then. Go ahead. Explain to me how hard it is to find 7-10 disjointed seconds a minute to cast. Explain how hard it is to hold your 2 phoenix festers for a minute to dump in the 2min raidbuffs. I'll wait.
    Where have I said new SMN is complex? I don't particularly believe simple is a bad thing and minus some minor issues with new SMN I think its design is good. Could it use a bit more complexity? Sure. Does it need it? No.

    Quote Originally Posted by rewd View Post
    The point really went over your head like that, uh...
    You didn't have a point. "derr, he said clunky which means hes bad at game!!! I super smart cuz I handle super clunk.....imean complex job well!"

    SMN was redesigned for a reason. The developers themselves felt that ShB was unintuitive and didn't flow correctly and that an entire redesign was necessary. I'm sorry that a job you enjoyed was changed. It always sucks when that happens, but sometimes its necessary. Is new SMN the best ever? No, it still needs work. Is it better than old SMN? Depends on the point of view. I personally think its significantly better just in general enjoyment. I didn't find old SMN fun. I found its rotation and general mechanics to be terrible and unintuitive with only its opener being enjoyable.

    The argument of "oh he said it wasn't fun or it was unintuitive must mean he sucks at playing the job" is nothing more than a fallacy.
    (4)