Quote Originally Posted by Sequora View Post
I keep reading all of these posts about how rigid the rotation is. Did any of you even play the old summoner? The only extra thing you had to pay attention to was the DoT timer. Otherwise it was a very strict rotation.

Red mage is a proc caster. Every cast has a chance to activate another spell. The rotation itself is pretty set. I think people are forgetting how simplistic 4.0 red mage was. It was a very well designed simple job that has gotten really solid QoL changes.

Black mage too, has a fairly set rotation. Black mage has a couple of systems that make things complicated. Procs being one.

I think 6.0 summoner is a fairly strong base, that would have been great in 2.0 or 3.0. That being said, if we are indeed paying the range tax, I wouldn’t mind losing some of it for damage. Either that or they take away rez. I wouldn’t mind being slightly under blm, without rez
I'm not sure you played very much SMN, the rotation was very flexible outside of your Demi summons, of which Bahamut was only somewhat flexible.

Quote Originally Posted by Xiaoki View Post
It's unreasonable to think that everything will stay the same after 10 years.

Well, at this point you can evaluate your options.

Play a different Job
Quit the game
Or (and the most likely course of action) keep playing Summoner but complain endlessly about the "good ol' days"

Hey, maybe the developers will revert the changes if you whine enough. I hear that works sometimes, just ask the HW Dark Knight people.
What is the point of this post? SE devs don't care, so don't bother voicing an opinion?