Quote Originally Posted by tearagion View Post
Apply it to new SMN then. Go ahead. Explain to me how hard it is to find 7-10 disjointed seconds a minute to cast. Explain how hard it is to hold your 2 phoenix festers for a minute to dump in the 2min raidbuffs. I'll wait.
Where have I said new SMN is complex? I don't particularly believe simple is a bad thing and minus some minor issues with new SMN I think its design is good. Could it use a bit more complexity? Sure. Does it need it? No.

Quote Originally Posted by rewd View Post
The point really went over your head like that, uh...
You didn't have a point. "derr, he said clunky which means hes bad at game!!! I super smart cuz I handle super clunk.....imean complex job well!"

SMN was redesigned for a reason. The developers themselves felt that ShB was unintuitive and didn't flow correctly and that an entire redesign was necessary. I'm sorry that a job you enjoyed was changed. It always sucks when that happens, but sometimes its necessary. Is new SMN the best ever? No, it still needs work. Is it better than old SMN? Depends on the point of view. I personally think its significantly better just in general enjoyment. I didn't find old SMN fun. I found its rotation and general mechanics to be terrible and unintuitive with only its opener being enjoyable.

The argument of "oh he said it wasn't fun or it was unintuitive must mean he sucks at playing the job" is nothing more than a fallacy.