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  1. #41
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    There's nothing stopping anyone from clearing savage as a Summoner other than themselves. In any case, that's more due to damage than anything else. Buff the numbers and suddenly you'll see all these high skilled raiders switch to Summoner. As for outside of savage? Summoner is about as common around here as Reaper. Double Reaper and double Summoner is an extremely common finding in trial/raid/alliance roulette. If savage raiders are upset that doesn't mean a job is unsuccessful or dead.
    (0)

  2. #42
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    There's nothing stopping anyone from clearing savage as a Summoner other than themselves. In any case, that's more due to damage than anything else. Buff the numbers and suddenly you'll see all these high skilled raiders switch to Summoner. As for outside of savage? Summoner is about as common around here as Reaper. Double Reaper and double Summoner is an extremely common finding in trial/raid/alliance roulette. If savage raiders are upset that doesn't mean a job is unsuccessful or dead.
    You can definitely clear Savage with SMN's current state but it's very blatant that RDM (the top rated pick atm, which makes sense) does everything SMN can do but better because it has more reliable utility and more DPS. If SMN got buffed to where it's above RDM then yes, you'll see more people clear Savage with SMN, or the pick rates become more balanced instead.
    (17)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    It's almost as if there's a vocal minority of players who are unhappy with it.

    Ask any random summoner in-game and they will tell you new summoner is a true summoner and a huge improvement over the WoW class it used to be.
    Summoner never played any more alike to a Warlock, Affliction spec or otherwise, than did a BLM -- which is to say, not to any significant degree beyond "They casted, they maintained DoT(s), and they could trigger at least one effect from or upon said DoT(s)."

    In-game, the most common response I get to questions on SMN's new gameplay falls along the likes of "It's fine, I guess?" closely followed by "You mean the new hypermobile Earth, Wind, and Fire Mage with an animate emotional support plushie?"
    (17)

  4. #44
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by dinnertime View Post
    You can definitely clear Savage with SMN's current state but it's very blatant that RDM (the top rated pick atm, which makes sense) does everything SMN can do but better because it has more reliable utility and more DPS. If SMN got buffed to where it's above RDM then yes, you'll see more people clear Savage with SMN, or the pick rates become more balanced instead.
    I mean...its always been that way with RDM though. They can spam rez so they are always heavily used in progression regardless of their DPS output.
    (0)

  5. #45
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    I mean...its always been that way with RDM though. They can spam rez so they are always heavily used in progression regardless of their DPS output.
    Well yeah, but why also have the only thing that makes it different from SMN? At least before, SMN has the incentive of being good for both progression because it also has good support that it can catch up with RDM and making up for it with the extra damage, while also being good for kills/speedruns because it has good enough DPS that it can catch up with BLM. Now SMN has nothing that makes it unique from BLM and RDM. That's the problem here.

    In all scenarios, be it progression or kills/speedruns, SMN is just not the best pick.
    (4)
    Last edited by dinnertime; 01-12-2022 at 11:15 AM. Reason: added text in grey

  6. #46
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Summoner never played any more alike to a Warlock, Affliction spec or otherwise, than did a BLM -- which is to say, not to any significant degree beyond "They casted, they maintained DoT(s), and they could trigger at least one effect from or upon said DoT(s)."

    In-game, the most common response I get to questions on SMN's new gameplay falls along the likes of "It's fine, I guess?" closely followed by "You mean the new hypermobile Earth, Wind, and Fire Mage with an animate emotional support plushie?"
    Didn't you know having a pet and dots immediately makes it a warlock copy
    (20)
    I'm just some guy...

  7. #47
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I wouldn't be playing Summoner if it was a Warlock clone I do savage on my SMN because my group don't care about RDM being superior and respect my preference. I definitely would perform better on RDM however. The rework has potential but, and it isn,t just summoner, the Endwalker content was rushed and the dev team didn't have enough time to balance. You can just see the subtlety of Yoshida saying so when he does hear us out.
    (2)

  8. #48
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    I just want Searing Light completely unlinked from Carbuncle.
    (2)

  9. #49
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,384
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by dinnertime View Post



    I said this before, too. Because it got reworked and people are trying it out. Obviously tons of people are going to be playing it.

    But then you see how many people cleared with it in Savage and it's the lowest out of the 3 casters. It puts in perspective in how arguably unsuccessful this rework was.
    Again, just because isn't a job being favored for Savage clears, doesn't mean that it should be branded as unsuccessful, unless your parameters are just regarding Savage content, which is mostly a personal thing, as different players have different objectives. And to that, as far as I'm aware, SMN had (still have, arguably) potency issues and that factor alone might make people not opt for them on Savage. Potency numbers have little to do with the actual mechanical design of the job.
    (1)

  10. #50
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    Again, just because isn't a job being favored for Savage clears, doesn't mean that it should be branded as unsuccessful, unless your parameters are just regarding Savage content, which is mostly a personal thing, as different players have different objectives. And to that, as far as I'm aware, SMN had (still have, arguably) potency issues and that factor alone might make people not opt for them on Savage. Potency numbers have little to do with the actual mechanical design of the job.
    I mean if we're going to talk about the mechanical design, a lot of credible people have voiced the issues of the rework's design in many threads and how it basically failed to fix most of its past issues aside from its thematic presentation. I think it's safe to say it's pretty unsuccessful in that part, too.
    (3)

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