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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aiscence View Post
    That's the problem, you can't really change anything in the current build as... if you do you'll break it, they never thought about the "after".

    Add more long gcd? that will create weird windows to hypercharge. add more battery? that will create more than 100 battery a minute, which will make weird buff alignment. There's a lot of fun thing you could do, that could work or not, I aint a theorycrafter. People really wanted to enter the queen, have a dot interaction between Bio and FT, make queen interact with Wildfire.
    That's actually the opposite. They met a deadend in SB so they reworked the job in ShB.
    SB MCH was rigid and about to throw everything in Wildfire but is now extremely flexible. By adding new heat spender, you would have less Hypercharge phase that can then gives space for extra cooldowns.
    There's always the 1 2 3 filler phase that can be... Filled.

    Reworking Wildfire was needed for this exact same reason, because it already desynch Barrel Stabilizer at the 2 minutes mark.

    Battery, with Buzzsaw disks generating 20, is now completely off.
    At the moment you build 90 battery before the 1 minute mark. Now you will build 110 at the minimum. Depending on the cooldown you'll get 130 or 150.

    Also, making the Queen interact with Wildfire would be annoying, you gotta times the Queen and Wildfire. Sounds annoying as hell.
    Enter the Queen and going full Samus/Megaman mode like Reaper fuses with the Avatar? Why not.
    Bio blaster and FT interaction? Damn I hate that cooldown, wish it was a 10s phase where you actually use a flamethrower.
    (2)
    Last edited by CKNovel; 09-21-2021 at 09:28 PM.

  2. #2
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CKNovel View Post
    That's actually the opposite. They met a deadend in SB so they reworked the job in ShB.
    SB MCH was rigid and about to throw everything in Wildfire but is now extremely flexible. By adding new heat spender, you would have less Hypercharge phase that can then gives space for extra cooldowns.
    There's always the 1 2 3 filler phase that can be... Filled.

    Reworking Wildfire was needed for this exact same reason, because it already desynch Barrel Stabilizer at the 2 minutes mark.

    Battery, with Buzzsaw disks generating 20, is now completely off.
    At the moment you build 90 battery before the 1 minute mark. Now you will build 110 at the minimum. Depending on the cooldown you'll get 130 or 150.

    Also, making the Queen interact with Wildfire would be annoying, you gotta times the Queen and Wildfire. Sounds annoying as hell.
    Enter the Queen and going full Samus/Megaman mode like Reaper fuses with the Avatar? Why not.
    Bio blaster and FT interaction? Damn I hate that cooldown, wish it was a 10s phase where you actually use a flamethrower.
    I mean, for me the old rotation could be expanded as much as the actual one: not much. The barrel stab desynch is annoying af and yeah, I'd rather heatblast going back to a heat spender than having to spam that in hypercharge. The buzzsaw will probably be a drill + rea combo, as there was exactly 20 seconds between those 2, but who knows.

    And even if annoying, I'd rather get back some things to manage and trying to time my turret for wildfire (it's in the buffs anyway) than have it just be fire and forget.

    Quote Originally Posted by Nyarlha View Post
    In the same LL he deliberately stated they won't ever return to 3.x job design, as much as some people want it, and that instead they'll built upon 5.x design and its ease of access.

    People need to start accepting that, and no amount of crying about that on the forums will change that.
    And yeah we don't want to go back to HW, we just want things to evolve in a way where the game is not only "you only have one button to press most of the time and the only thing we add are finishers because we can't do much more". I don't care about having tons of dots that does nothing, cleric stance, bowmage without anything like mch's procs, but some jobs are getting more and more complex, with more stuff every expansion (hai BLM) while ... here we are with 24 seconds of heatblast per minute and a turret + wildfire that you forget about.
    (1)
    Last edited by Aiscence; 09-22-2021 at 03:59 AM. Reason: second answer

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