Quote Originally Posted by CKNovel View Post
...GNB wouldn't exist...
Gunbreaker is complex? Since when?
I believe you picked the wrong example here, if you tried to demonstrate complexity.

The assumption that a job needs to be balanced around raiding doesn't seem to hold much water, since they've been following the in-game metrics aka player numbers.
There's also room for both more and less complex jobs, options are always a good thing.

I don't know where this mindset comes from that demands a high skill floor.
Machinist has some real issues, like its ping dependency, or the boring wildfire burst, but that's not what people complain about. They complain because they wanted to be special and play a job "only they understand", but that's not going to happen in a game with millions of players.