That's the problem, you can't really change anything in the current build as... if you do you'll break it, they never thought about the "after". And that's for every job, they just added "finishers" because that's the only thing they can "more or less" safely add. Add more long gcd? that will create weird windows to hypercharge. add more battery? that will create more than 100 battery a minute, which will make weird buff alignment. There's a lot of fun thing you could do, that could work or not, I aint a theorycrafter. People really wanted to enter the queen, have a dot interaction between Bio and FT, make queen interact with Wildfire. Wildfire could even become an Eunochian like spell: Wildfire is on the boss for x seconds, heatblast add x seconds to it everytime it's used. Everytime the boss is damaged by you or your turret it does x potency damage to the boss.
My biggest problem is not having easy jobs in the game, there must be easy ones and hard ones in every roles, my problem is when a role only have jobs with no single drop of complexity, and that's where phys ranged is right now. They are even making dancer easier by removing the need of using their 2 melee skills ?? I wouldnt complain as much if machinist was just the only ranged being easy, like rdm is for the casters, but when they all are, it's a problem. People that likes phys ranged do it because they probably dont like to cast 90% of the time (which is why HW mch was way more loved than the brd one), wants to have extra responsibilities by baiting stuff (LOL at the actual state of that) or whatever other preferences they dont find elsewhere.
Also, SB mch was really not a hard job. 40 seconds of 1-2-3, 10 seconds where you did 1-2-1-hotshot before putting back your barrel, thus you just had to know how to use your procs during the last 10 seconds + learn the timing of flamethrower. Biggest problem was the ping dependency, but ... not like we gave solutions for that for years.


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