Quote Originally Posted by Rika007 View Post
I don't mean to diminish those who liked these mechanics, but I'm seeing a lot of talk that SE has lost creativity and simply given up and bowed down to casual player bases here, and simply put it isn't true. Every system that has seen a big change in Shawdowbringer and Endwalker is the result of SE having gone through years of trial and error and player feedback and them coming up with something to try and address it, and that hasn't just been casual player feedback. It's been feedback from savage players, and the bigger voices in the games influencer area.
It takes damn near malicious compliance to arrive at many of those "answers" to player feedback, though...

"Hi, I'd like my kit not to be unnecessarily clunky or lacking in any competitive reason to be taken over others in the same role," for instance =/= "I'd sure love to lose most of my uniqueness and merely exchange one manner of clunkiness only for another (that is even worse at lower ping) only to still lack any competitive reason to be taken over others in the same role."