Quote Originally Posted by ssunny2008 View Post
I don´t know why SE lost their creativity. Stuff like mudra, the old AST cards, positionals or different pets for different circumstances has been great.
I don't think it's a question of SE losing their creativity, it's them listening to feedback, and the feedback on those things you mentioned hasn't been overwhelming positive. Even if you remove say the more 'casual opinions' shall we say and just focus on like the raiding community.

Mudra's: hated due to their ping reliance, causing many of the moves to just be outright ignored (Raiton didn't have a reason to be used for 6 years in this game up until the rework dropped). They tried to up the speed of the oGCD mudra system but they never could get it to the point where high ping players could play it optimally.

Old Ast cards: disliked due to the balance and meta issues they helped create. They tried on several occasions to even the numbers, nerfing the balance, reworking spear. But nothing ever topped the spread balance meta.

Positional: multiple problems that many people had with raids where positionals became exceedingly difficult so much to the point that any time an omni positional boss is dropped in a savage tier it makes every melee shout with glee. Even after numerous additions like stacks of true north, earths reply, and removing the requirements for critical abilities like trick attack, many players just have hated the need for them.

I don't mean to diminish those who liked these mechanics, but I'm seeing a lot of talk that SE has lost creativity and simply given up and bowed down to casual player bases here, and simply put it isn't true. Every system that has seen a big change in Shawdowbringer and Endwalker is the result of SE having gone through years of trial and error and player feedback and them coming up with something to try and address it, and that hasn't just been casual player feedback. It's been feedback from savage players, and the bigger voices in the games influencer area.