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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know what you mean and as i´ve said, i´m ok with the new mechanic, but still sceptical. Imo i just don´t see the need why raptor positionals have to go. MNK seems less busier than it is now. And i would still prefer something new. At any reworks it´s in my brain like "just another gauge". SMN got the same... you get your crystals, press 1 button. We´ve this on any classes and either you collect some points with your rotation, you use 3 skills in an order or in case of WHM, you´re infight.
    I don´t know why SE lost their creativity. Stuff like mudra, the old AST cards, positionals or different pets for different circumstances has been great.
    I think all of us kind of felt that same thing. Monks in most games just didn't have a lot for them to go off of when creating new job skills and identities. So it's fair to have them look at the job and just think monk hit hard and... uhhh...?

    I kind of had thought Tifa's mechanics from FF7R would have been a decent, if boring, add to the game. Build up stacks of a skill, like how we used to with greased lightning, then spend those on a high power combo, think like the gunbreaker ammo combo, except with monk you would have to have all three stacks of resources to do all three moves. But even that's kind of dull. So I'm glad they tried to figure out how to make Sabin's mechanic work. Just need to see more before I can get an opinion of if this is a good update to the job or just another failed attempt....

    but at least this is a bigger attempt than they've really ever made.
    (1)

  2. #2
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by wereotter View Post
    I think all of us kind of felt that same thing. Monks in most games just didn't have a lot for them to go off of when creating new job skills and identities. So it's fair to have them look at the job and just think monk hit hard and... uhhh...?

    I kind of had thought Tifa's mechanics from FF7R would have been a decent, if boring, add to the game. Build up stacks of a skill, like how we used to with greased lightning, then spend those on a high power combo, think like the gunbreaker ammo combo, except with monk you would have to have all three stacks of resources to do all three moves. But even that's kind of dull. So I'm glad they tried to figure out how to make Sabin's mechanic work. Just need to see more before I can get an opinion of if this is a good update to the job or just another failed attempt....

    but at least this is a bigger attempt than they've really ever made.
    Too be honest i'd have been happy with this skill changes to this at x lvl. Monk doesnt need much and what it's had from ARR works. As for skills that slow u down/niche skills like six sided star i'd rather just have a weaker skill than a penalty.

    Quote Originally Posted by Mikey_R View Post
    While I know I was one for keeping all positionals, however, at this point they probably aren't going to be adding them, so I will wait until I get my hands on the job myself and try it out. I will then form my conclusion as to whether it was a good idea or not.

    Chances are, I'm still going to be hitting the raptor positionals just out of pure habit, so it should be easy to tell if the removal was needed.
    LMAO I can see myself still doing the positionals too
    (0)
    Last edited by Masekase_Hurricane; 09-21-2021 at 07:04 AM.

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