Quote Originally Posted by BunniEclair View Post
At least it looks like we’re getting deep dungeon back this expansion. I enjoy doing them, and was disappointed we didn’t have one in ShB. It’s definitely harder to do at higher floors than the average 4 man content. It also relies on more than your ability to move to x spot at x time and do x rotation, which I find engaging. The floor save points make it easy to schedule and work with as well.

I hope with the changes they are hopefully making to the project management process, they can revisit the idea of smaller scale difficult content. I agree with Saefinn that there isn’t much in the way of an inbetween for savage and facerollable normal dungeons, and there should be.
This, I wouldn't be complaining as much with the lack of hard 4-man dungeon content if we had a deep dungeon this time around.

Everytime I bring this up, people clap back with do PotD or HoH, but I'm sick of those places, even if I didn't run them a lot in ShB, I did ad nauseum in their respective expansions. Second reason is that most jobs having their clear, definitive buttons past level 70, it's really bad to revert to level 60 and 70 buttons to do hard content, especially with jobs like BLM.