Quote Originally Posted by Nethereal View Post
A simple solution is making the instance scale off the amount of people enter it. You should be able to do it with a minimum of 4 people in a realistic time frame while still being able to have between 24 and 48 max players.
It already does scale apparently, though the boss HP will not change if one is already spawned and present.

So basically if people DC'd or left during the trash before a major boss, their HP would go down, but if the same happened while they were already waiting at or fighting the boss it wouldn't change anything.