Wasn't the dyable judge gear ridiculously difficult (tedious) to get even if you could regularly get groups for DR savage? It's actually kind of crazy to me how doomed it was from the start.This right here is the actual issue with DRS. I'm someone with ten clears and I have literally do desire to touch the content again because it's such a giant gil sink. Hell, I only got to ten because the group I was wanted to get the title and we rotated people in and out due to scheduling. I also like collecting achievements. Nonetheless, they keep talking about how they'll make it easier to approach come 5.55. While a nice sentiment, many of the players who would help put groups together have long since moved on and how no reason to go back.
On a separate note, I do... begrudgingly have to agree with MPK with regards to harder four man content. There are numerous ways to make it work so responsibility isn't solely on one job, particularly the healer. Repurpose all the useless items like Potions that currently serve little to no use, add Lost Actions and/or Essences. They could make it work, but I honestly get the impression they simply have no idea how to give a worthwhile reward structure. They also prefer having better players "pick up the slack for less experienced players". Which wouldn't happen in harder four man content. Keep in mind, that queue is directly from Yoshida.
Last edited by SturmChurro; 05-08-2021 at 09:10 AM.
WHM | RDM | DNC
Guys, the sky is definitely falling. For realz.
Everyone panic.
Sort of? It takes ten tokens to purchase the upgrade, which all drop from each boss. Queen has a chance to randomly drop the full upgrade. I suspect the devs assumed that would keep people investing, forgetting raid centric players aren't usually motivated by glamour. I've always found that an odd reward even with Savage. Rarely do I even use the raid sets, let alone care if they're dyeable.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
What reward, or rather reward structure, could they have even implemented to DR Savage that would have kept players interested anyway? With the amount of hassle involved, I'm struggling to think of anything worth it. Not only for a few clears, but to keep players coming back to clear it regularly.Sort of? It takes ten tokens to purchase the upgrade, which all drop from each boss. Queen has a chance to randomly drop the full upgrade. I suspect the devs assumed that would keep people investing, forgetting raid centric players aren't usually motivated by glamour. I've always found that an odd reward even with Savage. Rarely do I even use the raid sets, let alone care if they're dyeable.
Last edited by SturmChurro; 05-08-2021 at 09:44 AM.
WHM | RDM | DNC
Off the top of my head?What reward, or rather reward structure, could they have even implemented to DR Savage that would have kept players interested anyway? With the amount of hassle involved, I'm struggling to think of anything worth it. Not only for a few clears, but to keep players coming back to clear it regularly.
- Make all the Judge upgrade tokens sellable
- Drop significantly more Fragments
- Add in side upgrade pieces/tokens that apply greater buffs than simply Haste
What keeps BA alive even to this day is that every run makes you money. So for people who already enjoy that kind of content, they have more incentive to keep doing it even if it may not be the most efficient profit farm. DRS essentially having a cost require (gill or time) will likely render it dead content by Endwalker. Hell, every single Discord dedicated to it has gone extremely quiet since 5.5. Meanwhile, BA is still being run.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Completely unnecessary snark. The OP is absolutely right. DR savage was a stupid idea, and even the vast majority of savage/ultimate raiders will never bother with that garbage content because nobody has the time to organize such massive groups. Creating more of that type of stuff is not what they should be doing in my opinion.
Iunno if I'd say unnecessary snark, considering OPs history here.Completely unnecessary snark. The OP is absolutely right. DR savage was a stupid idea, and even the vast majority of savage/ultimate raiders will never bother with that garbage content because nobody has the time to organize such massive groups. Creating more of that type of stuff is not what they should be doing in my opinion.
Plus, aren't huge raids popular in Wow? I thought a lot of our raiders wanted bigger raids so they could take more people along since savage limits you so much. At least, I've seen those requests in the past
Eh, WoW and XIV are completely different games. It's hard enough to find groups that work for people who want to raid while working 2nd shift. If now more content is going to require insane amounts of people then that's more content I'm unlikely to be able to do.Iunno if I'd say unnecessary snark, considering OPs history here.
Plus, aren't huge raids popular in Wow? I thought a lot of our raiders wanted bigger raids so they could take more people along since savage limits you so much. At least, I've seen those requests in the past
The OP is a know forum troll the snark is totally justifiedCompletely unnecessary snark. The OP is absolutely right. DR savage was a stupid idea, and even the vast majority of savage/ultimate raiders will never bother with that garbage content because nobody has the time to organize such massive groups. Creating more of that type of stuff is not what they should be doing in my opinion.
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