At least it looks like we’re getting deep dungeon back this expansion. I enjoy doing them, and was disappointed we didn’t have one in ShB. It’s definitely harder to do at higher floors than the average 4 man content. It also relies on more than your ability to move to x spot at x time and do x rotation, which I find engaging. The floor save points make it easy to schedule and work with as well.

I hope with the changes they are hopefully making to the project management process, they can revisit the idea of smaller scale difficult content. I agree with Saefinn that there isn’t much in the way of an inbetween for savage and facerollable normal dungeons, and there should be.