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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
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    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Infindox View Post
    I can't believe I'm saying this but I actually agree with you on this one.
    The issue with DR Savage it a bit more complex though then just "difficult to get into". Unlike BA which had quite a few rewards attached to it past your first clear and the Ozma mount, DRS has.... Dyable judge gear I guess? This removes the amount of people willing to run the content again for people who may be interested in it in the future. The few Discord servers I'm on which tries to find people for these two have significantly slowed down, and BA still has far more groups for it. If they are going to do more of these in the future, they need to
    1. Make the content more puggable and
    2. Make it actually worth the time and effort.
    This right here is the actual issue with DRS. I'm someone with ten clears and I have literally do desire to touch the content again because it's such a giant gil sink. Hell, I only got to ten because the group I was wanted to get the title and we rotated people in and out due to scheduling. I also like collecting achievements. Nonetheless, they keep talking about how they'll make it easier to approach come 5.55. While a nice sentiment, many of the players who would help put groups together have long since moved on and how no reason to go back.

    On a separate note, I do... begrudgingly have to agree with MPK with regards to harder four man content. There are numerous ways to make it work so responsibility isn't solely on one job, particularly the healer. Repurpose all the useless items like Potions that currently serve little to no use, add Lost Actions and/or Essences. They could make it work, but I honestly get the impression they simply have no idea how to give a worthwhile reward structure. They also prefer having better players "pick up the slack for less experienced players". Which wouldn't happen in harder four man content. Keep in mind, that queue is directly from Yoshida.
    (11)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This right here is the actual issue with DRS. I'm someone with ten clears and I have literally do desire to touch the content again because it's such a giant gil sink. Hell, I only got to ten because the group I was wanted to get the title and we rotated people in and out due to scheduling. I also like collecting achievements. Nonetheless, they keep talking about how they'll make it easier to approach come 5.55. While a nice sentiment, many of the players who would help put groups together have long since moved on and how no reason to go back.

    On a separate note, I do... begrudgingly have to agree with MPK with regards to harder four man content. There are numerous ways to make it work so responsibility isn't solely on one job, particularly the healer. Repurpose all the useless items like Potions that currently serve little to no use, add Lost Actions and/or Essences. They could make it work, but I honestly get the impression they simply have no idea how to give a worthwhile reward structure. They also prefer having better players "pick up the slack for less experienced players". Which wouldn't happen in harder four man content. Keep in mind, that queue is directly from Yoshida.
    Wasn't the dyable judge gear ridiculously difficult (tedious) to get even if you could regularly get groups for DR savage? It's actually kind of crazy to me how doomed it was from the start.
    (0)
    Last edited by SturmChurro; 05-08-2021 at 09:10 AM.
    WHM | RDM | DNC

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
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    Limsa Lominsa
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    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SturmChurro View Post
    Wasn't the dyable judge gear ridiculously difficult (tedious) to get even if you could regularly get groups for DR savage? It's actually kind of crazy to me how doomed it was from the start.
    Sort of? It takes ten tokens to purchase the upgrade, which all drop from each boss. Queen has a chance to randomly drop the full upgrade. I suspect the devs assumed that would keep people investing, forgetting raid centric players aren't usually motivated by glamour. I've always found that an odd reward even with Savage. Rarely do I even use the raid sets, let alone care if they're dyeable.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    SturmChurro's Avatar
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    Feb 2017
    Location
    Gridania
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    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Sort of? It takes ten tokens to purchase the upgrade, which all drop from each boss. Queen has a chance to randomly drop the full upgrade. I suspect the devs assumed that would keep people investing, forgetting raid centric players aren't usually motivated by glamour. I've always found that an odd reward even with Savage. Rarely do I even use the raid sets, let alone care if they're dyeable.
    What reward, or rather reward structure, could they have even implemented to DR Savage that would have kept players interested anyway? With the amount of hassle involved, I'm struggling to think of anything worth it. Not only for a few clears, but to keep players coming back to clear it regularly.
    (1)
    Last edited by SturmChurro; 05-08-2021 at 09:44 AM.
    WHM | RDM | DNC

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
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    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SturmChurro View Post
    What reward, or rather reward structure, could they have even implemented to DR Savage that would have kept players interested anyway? With the amount of hassle involved, I'm struggling to think of anything worth it. Not only for a few clears, but to keep players coming back to clear it regularly.
    Off the top of my head?

    - Make all the Judge upgrade tokens sellable
    - Drop significantly more Fragments
    - Add in side upgrade pieces/tokens that apply greater buffs than simply Haste

    What keeps BA alive even to this day is that every run makes you money. So for people who already enjoy that kind of content, they have more incentive to keep doing it even if it may not be the most efficient profit farm. DRS essentially having a cost require (gill or time) will likely render it dead content by Endwalker. Hell, every single Discord dedicated to it has gone extremely quiet since 5.5. Meanwhile, BA is still being run.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."