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  1. #1
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ralph2449 View Post
    Recently arrived in shadowbringers and unlocked the trust system which I was blown away with, this is such a great system that imho should be a staple for any mmorpg.

    Not only can it help people learn mechanics and get used to a fight, it can be tuned for harder content so it could be turned into a form of solo challenge that could share similar rewards to similar challenging group content.

    Since pve has always been scripted content a simple counter script was always the easiest counter which is proved to how flawlessly your npcs do mechanics leaving everything else to you, your individual performance would be in charge of the result because all the npcs are meant to do is the bare minimum seeing how low the dps of the npcs is.

    I hope they start thinking of expanding this because I believe this could end up making people try out harder content in their own pace which they wouldnt do previously, it could even lead to a huge area of solo challenge content which wasnt explored previously in other mmorpgs since many scoffed at the idea of systems that allow players to not interact with other players yet a huge % of mmorpg players enjoy a heavily solo experience.


    Have the devs made any statements about how they feel about the trust system and their plans ahead?
    While I do like it, this is an MMO. Key words are: Massive and Multi - multi meaning multiple people. The whole idea of an MMO is to group up with other people to do content. While yes its fun as a DPS to not have to wait 50 minutes for a dungeon or be #role waiting list #150 - its also not what an MMO is about.

    I kinda wish they would remove it, but since they won't - I hope they do not expand it such that it takes away from the MO of the MMO.
    (7)

  2. 03-22-2021 02:54 AM

  3. #3
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SavishSalacious View Post
    While I do like it, this is an MMO. Key words are: Massive and Multi - multi meaning multiple people. The whole idea of an MMO is to group up with other people to do content. While yes its fun as a DPS to not have to wait 50 minutes for a dungeon or be #role waiting list #150 - its also not what an MMO is about.

    I kinda wish they would remove it, but since they won't - I hope they do not expand it such that it takes away from the MO of the MMO.
    So you like it but you want it removed anyways? O_o;
    I mean it's an option. I like because I can AFK if I want real quick, I can learn rotations or tanking and stuff without people being mean to me about it.
    Some people can't be asked to wait that long sometimes and there are still people who prefer other folks since it's faster that way.
    I'm also a solo player and have been playing on and off for years so this is really good for me.
    I would leave it to all the dungeons though, I dunno if it's fair for them to be in Savage or anything lol.
    (4)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SavishSalacious View Post
    While I do like it, this is an MMO. Key words are: Massive and Multi - multi meaning multiple people. The whole idea of an MMO is to group up with other people to do content. While yes its fun as a DPS to not have to wait 50 minutes for a dungeon or be #role waiting list #150 - its also not what an MMO is about.

    I kinda wish they would remove it, but since they won't - I hope they do not expand it such that it takes away from the MO of the MMO.
    By that logic all solo content is antithetical to the idea of an MMO, which is not something I can agree with.
    Some people like to go to parties and not socialize. These people should be acknowledged as well. MMOs aren't about socialize or bust any more than the real world is. By engaging with content in whatever way one wants they're able to engage with the community about the content without some of the community needing to be present for the initial content experiencing to validate their experience with the content.
    (Phew I hope that makes sense)
    (10)

  5. #5
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SavishSalacious View Post
    While I do like it, this is an MMO. Key words are: Massive and Multi - multi meaning multiple people. The whole idea of an MMO is to group up with other people to do content.
    Everything including games evolve, I never subscribed to the conservative ideology that things should be strictly defined and never changed, and if you noticed since the first mmorpgs the genre has evolved, and more successful mmorpgs including this one have started focusing more and more on solo content because they know many people like mmorpgs for gear progression, pvp, in group dps competition, story and all the other small things that come with them, not solely because its multi.

    It is clear more and more people enjoy mmorpgs in a more solo fashion, and you cant deny that fact or tell those people to group up or leave which is why the mmorpgs is changing to be more solo friendly every year.
    (5)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  6. #6
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SavishSalacious View Post
    While I do like it, this is an MMO. Key words are: Massive and Multi - multi meaning multiple people. The whole idea of an MMO is to group up with other people to do content. While yes its fun as a DPS to not have to wait 50 minutes for a dungeon or be #role waiting list #150 - its also not what an MMO is about.

    I kinda wish they would remove it, but since they won't - I hope they do not expand it such that it takes away from the MO of the MMO.
    This is outdated thinking, dude. MMO does not mean "Must always group up", but that you are interacting with many, many other players in one form or another, even without necessarily being the same party or alliance raid group. Nothing is "massive multiplayer" in an 8 or 24 person party. That'd be small or medium/large respectively. Besides, people who love playing with others can still do so. If internal data would show that a fictional majoriy opted for Trusts outside of the fist run - and not counting roulettes - than real people in an MMO, the problem is not the trust concept. But rather that people seeking the classic and trusty MMO feeling are not as much as everyone initally believed.
    (8)
    Last edited by Mahoukenshi; 03-22-2021 at 04:37 PM.
    Just a proud bad-skilked player