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  1. #41
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    If this happened I would quit before Endwalker.

    XIV as a solo experience alone really doesn't compare to a solo RPG. Most of the time it's very passive. While I have a lot of peeves about that, it's been that way so that most of your struggles come from coordinating, and MSQ duties are designed particularly easy to minimize headache for people who just want to progress in it.
    Have NPCs that do mechanics perfectly fighting with you and 90% of the challenge is gone.

    Might as well ask for an auto-clear button in the duty finder that instantly gives you timed rewards.
    (1)

  2. #42
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ReynTime View Post
    Have NPCs that do mechanics perfectly fighting with you and 90% of the challenge is gone.
    So you are saying what makes an encounter ‘challenging’ is things that are completely out of your control aka other people making mistakes, an interesting take I guess. It isn’t completely wrong since people making mistakes does make the encounter harder. Though if that is truly your problem it can easily be fixed by making npcs randomly do mistakes.

    The thing is it completely forgets about the fact that individual performance is what leads to clears, if everyone performs well individually by doing mechanics and doing decent dps does that mean that 90% of the challenge is gone?

    Quote Originally Posted by Daibunnie View Post
    If 7 humans can hold your hand to clear, why do you need 7 bots to do the same thing? You scared of getting called out as a leech by those human players?
    I love that you keep repeating that 7 npcs doing the bare minimum is ‘holding your hand’ while 7 other players which often includes overperformers is magically different and harder thus some form of ‘achievement’ above the one with 7 npcs doing the bare minimum.


    It is as if you still don’t want to admit that your perceived elitist superiority exists on hollow ground because of the fear that a casual solo player can beat your ‘elite’ content, maybe it is not as elite as you might have told yourself xD

    Reminds me of some tryhard WoW mythic raiders who have trouble doing solo Torghast, the delusion that they are elite for doing high end group content really has gotten over some people’s heads even when they really are not that great
    (2)
    Last edited by Ralph2449; 03-24-2021 at 01:46 PM.
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #43
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    I wouldn't mind seeing trusts added to old 8 person content that you can unsync; do it with trusts synced where they handle most mechanics or a group of players that will overpower most mechanics. I don't see the harm in that option and it might help people learn some of the mechanics which definitely won't happen unsynced for most old stuff. I also think trusts should work in all DUNGEONS going forward but current raids and trials should remain player only.
    (3)

  4. #44
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ralph2449 View Post
    It is as if you still don’t want to admit that your perceived elitist superiority exists on hollow ground because of the fear that a casual solo player can beat your ‘elite’ content, maybe it is not as elite as you might have told yourself xD[/B]
    You spend so much time talking about WoW and these handicap features that you need instead of actually clearing the content.
    (9)

  5. #45
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Daibunnie View Post
    You spend so much time talking about WoW and these handicap features that you need instead of actually clearing the content.
    And as usual the typical elitist generalization that all casuals/solo players must be terribad, incompetent, lazy, cant improve, need handholding, handicap features for even suggesting accessibility and specifically let me check, a mode where individual performance combined with perfect mechanics and above average dps performance would be needed which is technically higher than what player grouped content requires.(Though tryhards do love to inflate said requirements)

    But hey, not surprising as this is what happens to a person when they choose to base their entire self worth on a VIDEO GAME and thus also try to exaggerate said videogame achievements by pushing others down.

    Sadly for you, some of us are not so short sighted to only care about what directly affects us, injustice, delusions, elitism and many more things that are bad are things that I will always oppose.
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  6. #46
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    You do know that mechanics perfectly executed means that the DPS check will be met by anyone who knows the basics of their job, right? You know DPS checks fail because of damage down debuffs and multiple death, right? And they happen quite often when you have 8 human players, unlike with an AI specifically programmed to execute mechanics.

    Of course you don't, because you have never raided in XIV
    (3)
    Last edited by ZedxKayn; 03-24-2021 at 05:01 PM.
    im baby

  7. #47
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ZedxKayn View Post
    You do know that mechanics perfectly executed means that the DPS check will be met by anyone who knows the basics of their job, right? You know DPS checks fail because of damage down debuffs and multiple death, right?
    Hence why I have stated multiple times in discussions about dps checks that what is making groups fail is mechanic failures rather than "lack of dps" as many people often will jump to blame which is yet another reason why dps meters are thankfully not fully "allowed" in this game.

    Again though you have failed to point out how OTHER PEOPLE'S failures which you have no control over have anything to do with YOUR INDIVIDUAL PERFORMANCE, which is what you are in control of and is what matters if you want to tell yourself you beat X content.

    If you want to argue that the challenge of a fight comes from something you have no control over though be my guest xD
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  8. #48
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,910
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Hooo dear~ here we go again.
    (1)

  9. #49
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Ralph2449 View Post
    Hence why I have stated multiple times in discussions about dps checks that what is making groups fail is mechanic failures rather than "lack of dps" as many people often will jump to blame which is yet another reason why dps meters are thankfully not fully "allowed" in this game.

    Again though you have failed to point out how OTHER PEOPLE'S failures which you have no control over have anything to do with YOUR INDIVIDUAL PERFORMANCE, which is what you are in control of and is what matters if you want to tell yourself you beat X content.

    If you want to argue that the challenge of a fight comes from something you have no control over though be my guest xD
    I know you're a troll so I'm not gonna entertain everything but yes, the challenge of Expert/Savage/Ultimate is getting 8 people to do mechanics with a varying degree of perfection. It is what it is, this is the challenge. Learning or executing mechanics isn't the difficult part by any means, it's having the mental fortitude to do them after several wipes caused by a single or a series of human mistakes.

    The game doesn't offer any solo combat challenge aside from the top of my head, the Masked Carnivale, Bozja Duels, and Deep Dungeon solo climbing.
    (3)
    im baby

  10. #50
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ZedxKayn View Post
    I know you're a troll so I'm not gonna entertain everything but yes, the challenge of Expert/Savage/Ultimate is getting 8 people to do mechanics with a varying degree of perfection. It is what it is, this is the challenge. Learning or executing mechanics isn't the difficult part by any means, it's having the mental fortitude to do them after several wipes caused by a single or a series of human mistakes
    Glad to see you at least decided to go with the "What is challenging is something completely out of your control" in your attempt to demean any form of solo content that could even require far higher individual performance yet lacks the prestige of high end content that many elitists have inflated to absurdity in many video games even though the individual performance required might be the same or less.
    Example of this overinflating? Your very own choice words, using the term "perfection" as if any of the content you listed requires "perfection", if that was ever the case in any game only perfectly scripted bots and handful of people would be up to that and because the developers of any game know this, they never do it, but elitists love to hype up high end content as some kind of unimaginably hard challenge in order to indirectly boost their self worth, again might I remind you, this is a video game, you didnt achieve anything great or do you believe real life enemies are gonna attack you in obvious patterns or tell you that they are gonna attack everywhere but the safe spot so you better hurry and run there xD

    I have nothing further to say, the absurdity of your argument speaks for itself.
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

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