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  1. #1
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    I would love it if I can savage and such with the trusts. There are times where I dont want to be partied up with people or can't find a group so I find the trust system to be convenient. especially when I'm playing late night and everyones asleep and due times are horrendous. I swear ya peeps hate options for players. If people want to use the system for harder content, let them. Its their choice.
    (7)

  2. #2
    Player WoW's Avatar
    Join Date
    Jun 2019
    Posts
    284
    Character
    Marco Polo
    World
    Sargatanas
    Main Class
    Marauder Lv 30
    Quote Originally Posted by JisKing98 View Post
    I would love it if I can savage and such with the trusts. There are times where I dont want to be partied up with people or can't find a group so I find the trust system to be convenient. especially when I'm playing late night and everyones asleep and due times are horrendous. I swear ya peeps hate options for players. If people want to use the system for harder content, let them. Its their choice.
    Yes let them do savage. What could be more fun than watching someone with 7 NPCs hit enrage all the time?

    And before everyone jumps at me saying "How will they do the mechanics in the first place to reach enrage!?", I'll just say "Ilya strats".
    (0)

  3. #3
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by JisKing98 View Post
    I would love it if I can savage and such with the trusts. There are times where I dont want to be partied up with people or can't find a group so I find the trust system to be convenient. especially when I'm playing late night and everyones asleep and due times are horrendous. I swear ya peeps hate options for players. If people want to use the system for harder content, let them. Its their choice.
    I would say it is more a question of resources since it would take quite a lot to code and tune everything well, because it is absolutely possible to create trusts for savage and tuning them in such a way that the only way to beat the encounter is by doing the mechanics flawlessly and having decent dps therefore the outcome depends on your personal performance rather than other people's performance as well.

    Suddenly the high end content who is known about high difficulty instantly becomes a solo challenge of the same difficulty that avoids one of the biggest issues some players have, the social barrier.

    It would also help to dispell the myth that casuals/solo players are bad and the reason they dont clear high end content is because they lack the skill rather the aforementioned social barriers.
    (1)

  4. #4
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by JisKing98 View Post
    I would love it if I can savage and such with the trusts. There are times where I dont want to be partied up with people or can't find a group so I find the trust system to be convenient. especially when I'm playing late night and everyones asleep and due times are horrendous. I swear ya peeps hate options for players. If people want to use the system for harder content, let them. Its their choice.
    Options come in the form of static vs pf vs rf, unfortunately allowing 7 AI party members would remove the human error factor of Savage and make it much, much faster to clear.

    Pugging for people with uncommon schedules will become easier comes 6.0 with cross DC too
    (3)
    Last edited by ZedxKayn; 03-22-2021 at 05:56 AM.
    im baby

  5. #5
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ZedxKayn View Post
    Options come in the form of static vs pf vs rf, unfortunately allowing 7 AI party members would remove the human error factor of Savage and make it much, much faster to clear.
    And? If its faster and/or easier for a person, let them do it that way. If you want to get the bois together and group up for ultimate or savage, you can do that. Options people options!
    (3)

  6. #6
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by JisKing98 View Post
    And? If its faster and/or easier for a person, let them do it that way. If you want to get the bois together and group up for ultimate or savage, you can do that. Options people options!
    Why does every piece of content have to be a cakewalk or something everyone has to be able to participate in? If you’re unable to do extreme/savage with 7 other players, there’s other content readily available.
    (7)

  7. #7
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Daibunnie View Post
    Why does every piece of content have to be a cakewalk or something everyone has to be able to participate in? If you’re unable to do extreme/savage with 7 other players, there’s other content readily available.
    Because clearly it can’t be tuned in such a way that your individual performance is what leads to beating the encounter or not by requiring individual perfect mechanics and decent dps to beat.

    Or are you saying that no matter how skilled or perfect you play individually that is irrelevant and it is a ‘cakewalk’ because something out of your control aka other people failed mechanics, in that case how can you talk about how skilled and what a great achievement YOU ve earned when you beat in the group when you yourself just said your individual performance no matter how good makes it a cakewalk?
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  8. #8
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ralph2449 View Post
    Because clearly it can’t be tuned in such a way that your individual performance is what leads to beating the encounter or not by requiring individual perfect mechanics and decent dps to beat.
    The content is tuned for 8 PLAYERS. This includes mechanic solving, healing/mitigation done efficiently, and everyone doing decent dps. You shouting "individual performance" or w/e you have going on in almost every thread tells me you don't understand how raid progression actually works.

    Quote Originally Posted by JisKing98 View Post
    Damn we gatekeeping now?
    Not every piece of content needs to be designed for 100% of the playerbase. And yes, performance is and should remain as a gatekeeper.
    (8)

  9. #9
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Daibunnie View Post
    The content is tuned for 8 PLAYERS. This includes mechanic solving, healing/mitigation done efficiently, and everyone doing decent dps. You shouting "individual performance" or w/e you have going on in almost every thread tells me you don't understand how raid progression actually works.
    A savage raid and extreme trial is nothing more than a simple challenge, it can be made harder via more mistakes from others or easier by overgearing and skipping phases, tuned for 8 people means very little when it can be 1 player and 7 npcs instead that do the minimum, especially when it can be tuned so you need higher than average personal dps to get through because all npcs would be average which actually means you are gonna do the encounter as it was meant to instead of skipping phases like groups love to do so it is actually harder.

    It sounds like you don’t want to admit that people who would beat this often overhyped ‘hardcore’ content are more than capable individually and skilled enough to do it which is what matters in these form of challenges, instead you keep trying to hype up the group’ achievement’ which often overgears and skip phases when they can thus reducing the simple challenge even further.

    It is almost as if you don’t want to admit this overhyped hardcore content is not as hard as you would like to believe once that is proven when those dirty casual solo players start clearing it with trusts when there’s no social barriers thus bringing your overhyped achievement to a more realistic ground level which is the source of your true fear.

    If they beat it with a trust or with a group it makes little difference, if anything with a group of players it is easier due to having more control over strats by assigning specific spots rather than having to think in real time and the usual overperformers covering for any mistakes, player mechanical mistakes being the real cause of wipes most of the time which is something you can’t control.

    Again you cannot say beating with an 8 player group is harder compared to beating it with 7 average npcs and one player unless you argue that individual performance doesn’t matter hence you cannot claim to have achieved anything hard either.
    (3)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  10. #10
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Daibunnie View Post
    Why does every piece of content have to be a cakewalk or something everyone has to be able to participate in? If you’re unable to do extreme/savage with 7 other players, there’s other content readily available.
    Damn we gatekeeping now?
    (6)

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