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  1. #11
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ReynTime View Post
    Have NPCs that do mechanics perfectly fighting with you and 90% of the challenge is gone.
    So you are saying what makes an encounter ‘challenging’ is things that are completely out of your control aka other people making mistakes, an interesting take I guess. It isn’t completely wrong since people making mistakes does make the encounter harder. Though if that is truly your problem it can easily be fixed by making npcs randomly do mistakes.

    The thing is it completely forgets about the fact that individual performance is what leads to clears, if everyone performs well individually by doing mechanics and doing decent dps does that mean that 90% of the challenge is gone?

    Quote Originally Posted by Daibunnie View Post
    If 7 humans can hold your hand to clear, why do you need 7 bots to do the same thing? You scared of getting called out as a leech by those human players?
    I love that you keep repeating that 7 npcs doing the bare minimum is ‘holding your hand’ while 7 other players which often includes overperformers is magically different and harder thus some form of ‘achievement’ above the one with 7 npcs doing the bare minimum.


    It is as if you still don’t want to admit that your perceived elitist superiority exists on hollow ground because of the fear that a casual solo player can beat your ‘elite’ content, maybe it is not as elite as you might have told yourself xD

    Reminds me of some tryhard WoW mythic raiders who have trouble doing solo Torghast, the delusion that they are elite for doing high end group content really has gotten over some people’s heads even when they really are not that great
    (2)
    Last edited by Ralph2449; 03-24-2021 at 01:46 PM.
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.