Options come in the form of static vs pf vs rf, unfortunately allowing 7 AI party members would remove the human error factor of Savage and make it much, much faster to clear.I would love it if I can savage and such with the trusts. There are times where I dont want to be partied up with people or can't find a group so I find the trust system to be convenient. especially when I'm playing late night and everyones asleep and due times are horrendous. I swear ya peeps hate options for players. If people want to use the system for harder content, let them. Its their choice.
Pugging for people with uncommon schedules will become easier comes 6.0 with cross DC too
Last edited by ZedxKayn; 03-22-2021 at 05:56 AM.
im baby
Everything including games evolve, I never subscribed to the conservative ideology that things should be strictly defined and never changed, and if you noticed since the first mmorpgs the genre has evolved, and more successful mmorpgs including this one have started focusing more and more on solo content because they know many people like mmorpgs for gear progression, pvp, in group dps competition, story and all the other small things that come with them, not solely because its multi.
It is clear more and more people enjoy mmorpgs in a more solo fashion, and you cant deny that fact or tell those people to group up or leave which is why the mmorpgs is changing to be more solo friendly every year.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
This is outdated thinking, dude. MMO does not mean "Must always group up", but that you are interacting with many, many other players in one form or another, even without necessarily being the same party or alliance raid group. Nothing is "massive multiplayer" in an 8 or 24 person party. That'd be small or medium/large respectively. Besides, people who love playing with others can still do so. If internal data would show that a fictional majoriy opted for Trusts outside of the fist run - and not counting roulettes - than real people in an MMO, the problem is not the trust concept. But rather that people seeking the classic and trusty MMO feeling are not as much as everyone initally believed.While I do like it, this is an MMO. Key words are: Massive and Multi - multi meaning multiple people. The whole idea of an MMO is to group up with other people to do content. While yes its fun as a DPS to not have to wait 50 minutes for a dungeon or be #role waiting list #150 - its also not what an MMO is about.
I kinda wish they would remove it, but since they won't - I hope they do not expand it such that it takes away from the MO of the MMO.
Last edited by Mahoukenshi; 03-22-2021 at 04:37 PM.
Just a proud bad-skilked player
Hm, for harder content like Savage, I don't think so. It would make a bit awkward, I think since Savage and beyond is supposed to be a collective learning experience (in theory) with a static group of friends...Recently arrived in shadowbringers and unlocked the trust system which I was blown away with, this is such a great system that imho should be a staple for any mmorpg.
Not only can it help people learn mechanics and get used to a fight, it can be tuned for harder content so it could be turned into a form of solo challenge that could share similar rewards to similar challenging group content.
Since pve has always been scripted content a simple counter script was always the easiest counter which is proved to how flawlessly your npcs do mechanics leaving everything else to you, your individual performance would be in charge of the result because all the npcs are meant to do is the bare minimum seeing how low the dps of the npcs is.
I hope they start thinking of expanding this because I believe this could end up making people try out harder content in their own pace which they wouldnt do previously, it could even lead to a huge area of solo challenge content which wasnt explored previously in other mmorpgs since many scoffed at the idea of systems that allow players to not interact with other players yet a huge % of mmorpg players enjoy a heavily solo experience.
Have the devs made any statements about how they feel about the trust system and their plans ahead?
But, one thing that I'd love is the Trust system retroactively expanded to pre-ShB by using the Squadrons!
Yeah, SE won't bother adding them to EX and beyond. Just think how stupid they would look if they were to spend months making a fight, just to have you go in with 7 NPCs, and have them execute every mechanic perfectly on day 1. But! SE did think of a solution to those that don't want to do party content called BLU.Hm, for harder content like Savage, I don't think so. It would make a bit awkward, I think since Savage and beyond is supposed to be a collective learning experience (in theory) with a static group of friends...
But, one thing that I'd love is the Trust system retroactively expanded to pre-ShB by using the Squadrons!
Personally, I think that trust and squadron should be deleted from this game. This is an MMO, if you want to go solo, play a solo game. This appart, this does not affect me, go solo if you want, I don't care if you cannot "stand" player. Well technically it affects me because all the hours spend to develop this non-sense is not spend to develop actual mmo content...
But something which I do care about is fairness and because of that I cannot support your request OP. Current content doable with trust is brain dead anyway, so doing it with actual player or NPCs do not change the challenge of it. Same difficulty for same reward is all good for me. But ex/savage/ultimate, no way. It's the last piece of content which is not brain dead. To clear it, you need 8 people not making error. If you go in with NPCs, only you need to do it correctly thus leading to a far easier content. And if you follow my logic, easier content should lead to less reward. Even no reward at all for such an easy challenge which is ex/savage with "perfect" teammate.
Last edited by Darkmoonrise; 03-22-2021 at 11:05 PM.
I wish we could pick our favorite NPCs and use them for different roles. Like Y'shtola for WHM and BLM or Than red for both NIN and GNB.
What's really annoying about trusts though is that they don't AOE which makes dungeon runs really tedious.
I'd like to see them modified to support small groups. So Trusts would fill in the roles you're missing. Then you could do MSQ content with just one or two other people in a small group setting instead of always just solo. I also wish you could choose to do currently solo instances as a small group, so you could remain with your hunting partners and tackle the challenge together.
People mistake the desire for others to have the solo option with *never* wanting to group. A lot of folks who like to tackle things solo want to enjoy the game and want to interact with other players on their own terms and have the option not to if they aren't feeling it. Plus there's a big misunderstanding of the MMO idea. It just means that you're online in the same persistent world as other people. Old school MMOs like EverQuest had forced grouping, but some classes could still solo a lot of things outside of raids. And MMO has gone away from the forced grouping idea because the developers of new MMOs realized that accessibility = more people = a healthy game.
And? If its faster and/or easier for a person, let them do it that way. If you want to get the bois together and group up for ultimate or savage, you can do that. Options people options!
Why does every piece of content have to be a cakewalk or something everyone has to be able to participate in? If you’re unable to do extreme/savage with 7 other players, there’s other content readily available.
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