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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    snip
    It´s up to you to ignore the given tools and in your special case it´s poor raid design and not an issue with the class, but still playable.
    Away from this, E11s is even the most melee friendly fight this tier, if not from the whole expansion. Those 2 GCD´s means nothing there. On the other hand you could go for 2 ranged attacks, it´s still 300 potency and in the end probably more worth than nothing just to save your rotation. It might be even possible to hold the gap as close as possible with the use of the backjump in the safespot combined with a delayed jump back to the boss.

    About the class thing... Redmage and Summoner are BEHIND ALL melee classes in damage this tier. BLM is the only number 1 close followed by SAM. And again, it´s only because this tier is really really friendly to all those BLM´s out there.
    Overall the balancing is fine, all of them are close to each other and that one rare DPS loss caused by the obvious fact that you´re a melee, is nothing. Only phys. range could debate about the big gap in damage for some reason, even if i think 2k DPS less by top players is still "ok". But it definately shouldn´t be more and might move to 1k.

    Melees have their options and you can greed the hell out of a lot of mechanics. SAM can easily use backdash, range, dash. DRG could possibly do the same. NIN has ninjutsus anyway and MNK the SSS or chakra for those 0,5s. Especially in E11s you can reach 100% uptime easily. Even with my MNK it works nearly perfectly, so it shouldn´t be an issue with DRG, who has ~0,5s more on the GCD timer.

    And yes, MNK doesn´t have to worry about range and that´s great. SSS is a great tool and fits the class 100%, even if you might lose that 0,5s or whatever if you´re using it in some situations. The DPS loss about that is a joke and it´s definately calculated from SE since, again, the balancing is really good and well played melee careers are top DPS imo. If the mechanics continue to be so "BLM friendly", give him and SAM a little nerf and all is fine.

    Quote Originally Posted by Mikey_R View Post
    Some of the challenge of melee IS finding where you can get in to hit the boss, how much can you risk staying in, when is the soonest I can charge back in. By making these decisions non existent, you make melees less fun to play.

    Do people not think that SE take into account disengages when they 'balance' melee DPS? Do you think they just go, screw it, it doesn't matter. No, Melees will naturally have higher DPS when hitting a dummy to account for the fact they cannot be 100% on a boss.

    I don't understand the recent influx of people wanting to take away everything that makes melee DPS fun in the first place, positionals, disengages etc. Not every job is for everyone and that is fine. Infact, if you want a controversial opinion, I am not a fan of using Dancer, despite it being one of the more popular jobs. The amount of RNG that goes into just its basic rotation puts me off. However, I am not going to be that person that tries to make the job something I want. I just don't play it often and leave it for the people who DO enjoy playing it.
    Agree 100%
    (2)
    Last edited by ssunny2008; 03-08-2021 at 07:11 AM.