Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 86
  1. #41
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by ssunny2008 View Post
    I really do understand your point and i don´t want to arque in a circle. Yes, it might doesn´t make that difference on 90+ players who barely do a mistake and never play in pf, whatever. But a lot of players will rely on that easily. Once i´ve had a SAM with better gear than me in E11s, but he was an aweful player and definately didn´t play around timings or went for the greed. It would´ve helped a lot in dmg, if we would´ve spammed his range attack at any sidekick mechanic where you´ve to move somehow.
    It doesn´t sound much, but in the end... such already easy classes will become even easier and if someone does a mistake, "range attack!". And i´m definately the last one who would vote for more QoL changes or dumb downs in a game i could play double-lefthanded, because it got easier and easier over the years.




    I mean to keep up more uptime in your E11s RED example. Backjump in the safespot and instajump to the boss with one of the 2 dives? Should be more like a half GCD loss instead of 2 then.
    Sure, if they are actually off cooldown, which they shouldn't be since they should be being used anytime they are available outside of a specific few instances.
    (0)

  2. #42
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Nothv13 View Post
    Sure, if they are actually off cooldown, which they shouldn't be since they should be being used anytime they are available outside of a specific few instances.
    Of course, but here is the question "when". Since E11s has so many downphases where you gain your cd´s back, you could delay one or another off gcd without any loss. That´s why, "Has someone tried it?"
    (0)

  3. #43
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Of course, but here is the question "when". Since E11s has so many downphases where you gain your cd´s back, you could delay one or another off gcd without any loss. That´s why, "Has someone tried it?"
    While I'm sure a dragoon main can correct me here, there are larger issues backflipping out compared to backflipping in, due to the way the game handles positioning.
    (2)

  4. #44
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    316
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    All melee ranged GCDs like Piercing Talon should NOT break combos. Keep the lower potency than any melee GCDs, but I don't think that's a lot to ask. Overall I disagree with OP like many others though.
    (7)

  5. #45
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Amh_Wilzuun View Post
    All melee ranged GCDs like Piercing Talon should NOT break combos. Keep the lower potency than any melee GCDs, but I don't think that's a lot to ask. Overall I disagree with OP like many others though.
    That's the only thing I agree on with OP. The ranged attacks already have laughably low potency and will never be the better choice for disengaging and avoided at all costs. That they break combos makes standing around doing nothing more efficient than using them which a major design flaw.

    Otherwise I think melees are in a pretty good spot. They all have their unique flavour. MNK is fast-paced with lots of positionals, NIN is very high APM with more range options, SAM has a strict loop, DRG has jumps with animation locks and strict rotation. It makes playing each melee feel different and they all have a different approach to fights yet they are balanced nicely.
    (1)

  6. #46
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eorzean_username View Post
    The game does not accommodate Positionals.
    This, so much. They could get rid of positionals altogether across the board to add better mechanics instead.

    I know there are people, especially monk fans, that would probably flame this to a crisp. But the structure of the encounters, the responsiveness and format of the combat engine (and not even factoring in the human aspect of bad tanks constantly gyrating the target for no reason) everything adds in to make Positionals an extremely awkward mechanic in XIV.

    In theory, the act of moving your character to attack different sides of the boss is quite nice and engaging. In practice, in XIV specifically, I have my doubts.
    (0)

  7. #47
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raikai View Post
    This, so much. They could get rid of positionals altogether across the board to add better mechanics instead.

    I know there are people, especially monk fans, that would probably flame this to a crisp. But the structure of the encounters, the responsiveness and format of the combat engine (and not even factoring in the human aspect of bad tanks constantly gyrating the target for no reason) everything adds in to make Positionals an extremely awkward mechanic in XIV.

    In theory, the act of moving your character to attack different sides of the boss is quite nice and engaging. In practice, in XIV specifically, I have my doubts.
    Removing things because people are bad at them doesn't actually guarantee better mechanics will be inserted later. SE has already an incredibly negative track record on this. Removing positionals because there are terrible griefers among the tank population won't actually fix the problem with players of that nature. This game has a three-strikes-your-out system. Report these players and move on, I know people have been banned for stuff like this.

    Positionals are easy to perform with practice, which is why SE designs encounters specifically to force players to move out of range or position to consistently land them. Skilled players who practice often will be able find gaps in the boss' strictly scripted patters in order to land more positionals than those who insist they only need to land half of them or less.

    What next? Are you going to demand that cast times be removed from the game because boss encounters don't accommodate standing still for extended periods of time without being forced to move due to mechanics?
    (12)

  8. #48
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Rather than going back and forth endlessly about positionals, let's talk about a serious issue:

    Complaint: NIN can't hide offhand weapon (ala paladin shield)

    Suggestion: allow NIN to hide offhand weapon

    (Yes, I recognize that this would likely take an inordinate amount of animation work.)
    (0)

  9. #49
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Raikai View Post
    This, so much. They could get rid of positionals altogether across the board to add better mechanics instead.

    I know there are people, especially monk fans, that would probably flame this to a crisp. But the structure of the encounters, the responsiveness and format of the combat engine (and not even factoring in the human aspect of bad tanks constantly gyrating the target for no reason) everything adds in to make Positionals an extremely awkward mechanic in XIV.

    In theory, the act of moving your character to attack different sides of the boss is quite nice and engaging. In practice, in XIV specifically, I have my doubts.
    It´s getting old but still laughable how many ppl coming out of their holes and crying about positionals. It´s not like FF14 has a strict boss pattern, a strict rotation, laughable stack / spread RNG, bosses which port back to the mid at any big mechanic, and so on. Oh and on top you don´t even need to hit them all to finish any content unless your whole team sucks really that hard.

    All in this games cries "Please play positionals to not get bored and fall asleep!". Don´t tell me it´s fun and engaging to play 123 + off GCD when the job gauge is full.
    I should really start to copy and paste answers like this:

    Better mechanics? You mean something like Mudra, which is unique but nothing but another button in your strict rotation? Or the dragoneye, which is nothing but 2 skills in the strict rotation?
    Nothing has more impact to the gameplay than playing positionals. You´ll always have to adjust at any boss mechanics or to tank missplays. And even that has become braindead thx to perma-ports. Any "great mechanics", (and yes i´m still waiting for ideas from that 10 players coming up with the same sentence), will never be better as long as they rely on "click button X at moment Y", not even if it´s RNG procc bs. They won´t even add better boss mechanics, because 99% of all players are not even able to use stuff like Esuna or to use their head for any strategies, smart plays which are not guide / macro based. They would cry the hell out "too difficult". Please guys... please...

    I really don´t understand why poeple actually play this game, when all what they want is to stay 24/7 at the boss and spamming 1 button. And "MÄÄÄH" if the tank turns the boss 1 micropixel then, because his cat touched WASD. "MÄÄÄH" if you´ve to move to stack with your healer. "MÄÄÄH" "MÄÄÄÄH" "MÄÄÄÄÄÄÄÄÄÄH" or better mimimi?
    SE should sell a baby-mode like this for any content in the mogry-shop together with some ingame teddy icon as permavisible loot instead of the mount. SE will get rich and better players don´t have to carry such carebears anymore through serious runs, i call that WIN WIN!
    (2)
    Last edited by ssunny2008; 03-22-2021 at 11:28 AM.

  10. #50
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by ssunny2008 View Post
    Nothing has more impact to the gameplay than playing positionals.
    Every class other than monk, that more impact than anything else is questionable at best. Samurai was something like under a percent difference, with DRG similar. Either make them actually meaningful, or get rid of them.
    (0)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast