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  1. #1
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LeonKeyh View Post
    What are the "long pauses" in Relict that you're talking about? The Porxy sucking in air and the Pushback+AE? The Sprite's cloud "phase"? I don't think those are that bad. There could be more to them to justify the fact that you stop paying attention to your rotation and have full attention on AEs, but I hardly feel like those are as annoying as you find them. It's definitely not as bad as the last boss in Mt Gulg.
    In general, any moment in a boss fight where you don't get to actually fight anything for an extended period of time is pretty much dead space that allows self-buffs to drop off, combos to fall off. It's not good design. It actively clashes with gameplay that has more or less been set in stone for years, and ShB is the worst it has ever been in that regard. If I ever, EVER need to watch a teenaged anime girl bash the ice prison of another anime girl with a hammer again, or bounce between platforms while awkwardly paced dialogue plays out before combat starts anew, while the raid's buffs and combos fall off, it will be too gosh darn soon.

    Lengthy phase changes were often a means to help people get resources recovered and cooldowns lined up. But TP has been gone for a while now, MP has been normalized, and cooldowns have generally been set in such a way that organized and dedicated players have developed strategies to line up burst phases across a wide range of DPS jobs.

    At some point, spectacle has become more important to encounter design than the actual "playing it" part of the game. I guess if FF14 is a big content theme park for FF fans, watching cutscenes take greater and greater precedence over time is an amazing allegory to the rest of FF as a whole.
    (3)

  2. #2
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by IruruCece View Post
    If I ever, EVER need to watch a teenaged anime girl bash the ice prison of another anime girl with a hammer again, or bounce between platforms while awkwardly paced dialogue plays out before combat starts anew, while the raid's buffs and combos fall off, it will be too gosh darn soon.
    My first thought going through E8N and E12N: "Oh neat, they're continuing to integrate story and gameplay in the raids."

    My immediate followup thought: "This is gonna suck on weekly reclears for Blades."

    I get what SE is trying to do but yeah, it's annoying to have the raid get disrupted constantly for those cutscenes or long phase changes.
    (4)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Beddict View Post
    My first thought going through E8N and E12N: "Oh neat, they're continuing to integrate story and gameplay in the raids."

    My immediate followup thought: "This is gonna suck on weekly reclears for Blades."

    I get what SE is trying to do but yeah, it's annoying to have the raid get disrupted constantly for those cutscenes or long phase changes.
    I think it's cool the first time, but much like the cutscenes in the MSQ roulette you should be able to vote to skip at the start.
    I don't really think that those cases are so bad tho they're over pretty fast and there's waaaaaaay longer examples of transitions in fights than those.

    The thing that bothers me way more than those are the clicky '' action '' events.
    (0)