Quote Originally Posted by Arkdra View Post
Having to optimize uptime is good actually and why I like melee dps. That said, they do need to reign in their need to have long pauses where nothing cool is happening, because that keeps coming up in every 5.x dungeon and I am getting real tired of it. Relict in particular is super guilty and one of the worst dungeons they've made in awhile.
What are the "long pauses" in Relict that you're talking about? The Porxy sucking in air and the Pushback+AE? The Sprite's cloud "phase"? I don't think those are that bad. There could be more to them to justify the fact that you stop paying attention to your rotation and have full attention on AEs, but I hardly feel like those are as annoying as you find them. It's definitely not as bad as the last boss in Mt Gulg.