Some of the challenge of melee IS finding where you can get in to hit the boss, how much can you risk staying in, when is the soonest I can charge back in. By making these decisions non existent, you make melees less fun to play.

Do people not think that SE take into account disengages when they 'balance' melee DPS? Do you think they just go, screw it, it doesn't matter. No, Melees will naturally have higher DPS when hitting a dummy to account for the fact they cannot be 100% on a boss.

I don't understand the recent influx of people wanting to take away everything that makes melee DPS fun in the first place, positionals, disengages etc. Not every job is for everyone and that is fine. Infact, if you want a controversial opinion, I am not a fan of using Dancer, despite it being one of the more popular jobs. The amount of RNG that goes into just its basic rotation puts me off. However, I am not going to be that person that tries to make the job something I want. I just don't play it often and leave it for the people who DO enjoy playing it.