Quote Originally Posted by technole View Post
Oh this topic is still going? Once again, skills are looked at from an end-game level, they don't balance it based on your dungeon-only experience. Reminded me of this casual person in the healer forum that said Astro was bad, and I'm like actually it's the best savage healer this expansion. Blows some people's mind that just because you can't find a use in the content you are doing, doesn't mean it's not used or better in more harder content.

I rescued a static mate a few weeks ago to the safe spot in E11S for the fog since they were not going to make it.

For those who don't do savage, you have to actually locate the safe spots with the help of everyone. You don't run around like in normal mode.
I don't think anyone is denying that rescue can be useful if used correctly, it's just a skill that gets misused a lot or even used by healers to troll by pulling people into mechanics and then refusing to heal them.

I have no doubt that if there was a "Dump all aggro onto target" skill for tanks or a "Transfer all damage taken to target" skill for dps that there would be a lot of complaints for it too, even though the former would make tank swapping much easier and the latter would be helpful in situations like being freshly rezzed before unavoidable raidwide damage.

The issue is more that rescue gives a healer too much control over other players, basically letting them choose, if only for a second, where exactly you're allowed to stand and you get no choice in the matter, end of discussion. If they want you to stand in the 1 shot aoe, you have to stand in it, if they want you to go over the instakill ledge with them, you're going with them.