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  1. #71
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I absolutely want Rescue to stay and think unique abilities should be encouraged, but I agree with this. "Use arms length" is the worst argument I've ever seen to justify Rescue remaining in the game. Even more hilarious are the arguments that you can just split second predict a Rescue and kb immune it. I don't think people realize nonsense like that would encourage any Dev reading this to simply laugh and remove Rescue immediately.

    Rescue should stay because it's a unique ability that encourages raid awareness and thinking outside the box for creative uses. It can legitimately save a player used well. The situations where it has been used maliciously (outside of statics for fun) are so rare many players never even encounter it and mistaken uses are hardly a big deal, mistakes happen that kill people all the time regardless of Rescue. The only thing I'd change is making it more instant when used, the animation delay makes it hard to use it as a quick reaction save.
    I do agree that healers should have something like rescue since it's a unique skill that healers with good awareness can make use of, but I also think that they should change how rescue works considering its trolling potential and general disruptiveness. The worst part about rescue in its current state is that it basically denies the target any control over their character's positioning, and makes them go where the healer wants them to go, and sometimes that's into a deadly aoe that they wouldn't be in if the healer just didn't use the skill

    I would rather they changed rescue to a short buff, say 6 seconds, where if the targeted character takes fatal damage with the buff up, it automatically "rescues" them by resurrecting them on the spot with no weakness but they lose all their gauge.

    At least, I prefer that over being passive aggressively rescued because the healer doesn't like my pull speed, or that they don't understand melee uptime, or the fact that I use proximity markers to pop TBN.
    (1)

  2. #72
    Player
    Nightroad's Avatar
    Join Date
    Nov 2012
    Posts
    275
    Character
    Linu La'neral
    World
    Hyperion
    Main Class
    White Mage Lv 80
    The chance of me making a butter finger mistake and pulling the tank towards me by mistake is just to damn high.
    So, I do not even have it out on my hot-bar .
    The tank should know where to be and the DD ... *shrug* .
    (2)

  3. #73
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Speaking of movement abilities hampering other people's DPS, they should remove RDM and DRG jumpbacks because the people who fall off the edge cut into my broil casts.
    (4)

  4. #74
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    My statement acknowledges that enemies have draw in effects as well. I never said they don't have them.

    I understand what you're saying, and I get why it is frustrating. My point is that this does not warrant deleting the skill, or placing a toggle on it. The only thing obvious about your immunity is that it prevents exactly what it says it does. What is obvious to me is that you're making a bigger deal out of this than needs to be, and I provided an option that would assist you. Instead of seeing it as a viable option, you dismiss it and proceed to chastise the game's healers and saying they are of low IQ when all they are doing is trying to keep you from dying. At the bare minimum it shows they are paying attention to not only the mechanics, but also their party member's positions. This is not easy to do, and all you can exhibit is a massive amount of unappreciation because your uptime is clearly more important than anything else.

    No one is forcing you to do anything. If you want to be dismissive, then I will return in kind and say if you don't want to be rescued, then don't give the healers a reason to rescue you.
    All I'm really saying in response to you is that Arm's Length isn't a good solution to this. I've always been in favor of making Rescue into a toggle; that way everyone gets what they want out of the situation. Too many Healers seem to dismiss this option, though, because apparently yanking people around is their birthright and no one should be allowed to say no. So, fine, if you know where I should be standing so much better than I do then you'd better not screw up.

    An ability that's as absurdly intrusive as Rescue should only be used on people who want it. There's a reason this topic keeps coming up; people DON'T LIKE being forcibly repositioned by other players.
    (3)
    Last edited by Goji1639; 02-12-2021 at 11:17 PM.

  5. #75
    Player
    Chigo_Sensei's Avatar
    Join Date
    Jan 2014
    Posts
    17
    Character
    Chigo Sensei
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Please no, I've been saved many times when I didn't position properly while doing a new normal raid or an alliance roulette I'm unfamiliar with, I use it when I heal with varying degrees of success, sometimes I save people from the last CT boss, sometimes I'm too late, sometimes I misclick and immediately aplogize, the responses are always positive, I don't remember many times where it became game-hindering if any at all.

    In frontlines, it is too valuable to be deleted, overall I think the benefits vastly outweight the misuses, if someone is clearly abusing it they can be reported, if it's a minor misuse with good intentions then that's just one of many ways players make minor mistakes in the game
    (4)

  6. #76
    Player
    SatomiKamikaze's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    1
    Character
    Satomi Akutsuki
    World
    Diabolos
    Main Class
    White Mage Lv 90
    If I may, "But what about Statics who use it properly!" Statics have communication. Random PUGs don't.

    TL : DR As someone who's been on all aspects of the Rescue fight, I don't think we need a toggle or to get rid of the skill, but the skill does need some workarounds. Some ideas for this: Adding a small minimal cast time - something as fast as Esuna (0.94 seconds) or faster. Just SOMETHING to make it more valuable to healers and less valuable and fun for trolls who like to use their instant casts to be well...trolls.

    I've been with healers that make this an AMAZINGLY wonderful skill to have used on you when you are legit being dumb or lagging or need it to be used on you because you won't make it out of a massive mechanic and you're just 2 seconds from death... Healers that used it to drag me forward into the Boss area because someone pulled early and I was about to get warped to A in the Crystal Tower Atmos fights or the others where we're broken up and someone's Impatient so that way I stay with my Alliance Group. I've also had it drag me off nearly falling off the edge countless times in Bismark because I lagged just a little too much and almost walked off the edge. <--- All of these... were about 95% static groups.

    I have also been on the 'hurry and pull more' spectrum on a low level tank that wasn't geared to do a double pull or purposely targeted and pulled into the lava by a trolly Healer, or dragged off the edge in titan for S&G because "it's just old content no need to take it so seriously." OR MY FAVORITE, Being dragged along after you were left behind to clean up because the healer was in such a rush, during a metered pull by the game, because you literally just finished the animation of being bounced to the next platform in the Twinning, but you're still actually moving and getting ready to pull. OR HAVING MORE than enough time to run myself with sprint to the safe spot, or because my healer panicked and didn't realize I popped my mitigations and could take the AoE I was standing in... (Plz trust your tanks!) <--- All of these were 100% Random encounters.

    This makes the timing and use of Rescue FAR different between static groups and random PUGs you get in DF. Most of my bad experiences have happened in groups with Randoms in it where they absolutely refused to communicate.

    Here's a few of my idea: Add an actual cast time to it. Not instant. Will it put a damper on quick rescues? Sure. And we're not talking a LENGTHY cast time. Something short perhaps would do well. Maybe half the time it takes to cast Esuna. Esuna is 0.94 seconds. This would give PLENTY of time for a tank to pop Arm's Length to dodge it. Most of Esuna's cast time is literally the animation to cast Esuna. Maybe adding that to Rescue would be great. A small, maybe 0.50 Second cast time so there's some visual cue that Rescue will be cast and a way to kick the latency bug.
    (0)

  7. #77
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Do people regularly pay attention to healer castbars? I don't, that's all I know. I have my doubt someone could pop arms length in half a second, and a troll could still use a swiftcast on it to bypass that entirely.
    (1)
    Last edited by hydralus; 02-16-2021 at 04:57 AM.

  8. #78
    Player
    ctcc42's Avatar
    Join Date
    Sep 2019
    Posts
    40
    Character
    Temo Jick
    World
    Malboro
    Main Class
    White Mage Lv 80
    I have run thousands of instances. I have maybe been inappropriately rescued once or twice. But it didn't make so much of an impression on me that I can remember specifics. Most of the time I don't see the ability being used at all.

    From my perspective it seems strange that some people are being rescued so often they feel victimized by the ability.

    Is there something that some people are doing, which I am not, that makes other people feel they need special rescue attention?
    (1)

  9. #79
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ctcc42 View Post
    I have run thousands of instances. I have maybe been inappropriately rescued once or twice. But it didn't make so much of an impression on me that I can remember specifics. Most of the time I don't see the ability being used at all.

    From my perspective it seems strange that some people are being rescued so often they feel victimized by the ability.

    Is there something that some people are doing, which I am not, that makes other people feel they need special rescue attention?
    I'm guessing you always run away from AoE markers, instead of just taking the hit and self healing with Second Wind or Bloodbath so you won't lose any uptime.

    For people who enjoy trying to maximize their efficiency Healers can become a pretty annoying obstacle.
    (0)

  10. #80
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Goji1639 View Post
    I'm guessing you always run away from AoE markers, instead of just taking the hit and self healing with Second Wind or Bloodbath so you won't lose any uptime.
    I do this all the time and I don't even recall it happening once. Either the healers on Crystal don't bother slotting rescue or they recognize a DPS can handle an AoE or two.
    (2)

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